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Entries from November 26th, 2008

Print Screen Gift Guide

November 26th, 2008 · Comments Off on Print Screen Gift Guide · Crispy Gamer, Print Screen

Mostly familiar titles, but it’s a starting point.

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War Plan Pacific Gold

November 24th, 2008 · 2 Comments · Shrapnel, Wargames

Mid December release looks likely. Stay tuned.

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A Question of Character

November 24th, 2008 · 6 Comments · Design

I’ve spent the last few days knee deep in two new releases, the Vae Victis expansion for Europa Universalis: Rome and Tilted Mill’s light strategy game Mosby’s Confederacy. It’s hard to conceive of two games so different from each other on the surface, but both use characters as the foundation of the gameplay. Yes, there […]

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Vae Victis First Impressions

November 23rd, 2008 · 6 Comments · Paradox, Review

I will have more to say about the EU: Rome expansion and how the game expands the roles of characters, not always to good effect, but here are some initial thoughts about Vae Victis‘s strengths and weaknesses. – Big warning. It’s very unstable. I’ve had the game crash at least a dozen times, usually through […]

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Trend Savvy?

November 20th, 2008 · 3 Comments · Blogs

While I putter around in Vae Victis to decide what I really think about, check out Typealyzer, which claims to identify what Meiers-Briggs category your blog falls into. Flash of Steel is ENTP – Visionary. The charming and trend savvy type. They are especially attuned to the big picture and anticipate trends. They often have […]

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More on Halo Wars

November 18th, 2008 · 6 Comments · Crispy Gamer, Design, Ensemble, Preview, RTS

Dan Hsu has an interview with Dave Pottinger and Graeme Devine at Crispy Gamer. It has the now standard “yeah it sucked but we’re going forward” non-comment on the closing of Ensemble, but, most importantly, lots of juicy bits about the upcoming console RTS Halo Wars. Devine adds this bit of development chronology that I’m […]

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