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Entries from June 4th, 2008

Vacation Time

June 4th, 2008 · Comments Off on Vacation Time · Me

So my schedule is finally clear for the first time in a while. What better time to take a break from writing? Expect more better content in ten days or so. I hope to have some interesting news to announce and maybe I will make other promises that I have little intention of keeping.

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Ironclads

June 3rd, 2008 · 2 Comments · Civil War, Wargames

The Russian developer Totem Games has announced a new naval war game, Ironclads: American Civil War. The developers posit an alternate history where the Confederates secure help from Europe to develop a navy that can compete with the Union forces on the high seas. If game process is under construction on exact conformity of history […]

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There Goes Another Hour

June 2nd, 2008 · 2 Comments · Blogs, History

I love maps. It could be because I love history and it could be because I have no sense of direction. Strange Maps proves to be the perfect place for someone like me to lose himself for sixty minutes when I should be doing something else. Despite the name, not all the maps are really […]

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Better to Reign in Hell

June 2nd, 2008 · 2 Comments · Indie Games, Preview

Vic Davis, the friendly guy behind Armageddon Empires, has announced his new turn based strategy game, Solium Infernum. Once again it’s a board game thing with card driven game play. The best news? Play By E-Mail allows up to six players to compete for the Infernal Throne. OK, not the best news. I’ve lost a […]

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I Hate Gamers: Part XX

June 2nd, 2008 · 2 Comments · Blogs, Gamers

MTV’s Steven Totilo has been posting a series of short bits about how game reviewers do their job. So it’s only natural that he would jump into the ongoing drama about Konami’s list of things that they did not want reviewers to talk about. EGM apparently decided not to give the game a score at […]

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A Love Letter to a Dying Form

June 1st, 2008 · 16 Comments · Blogs, Wargames

If you don’t read Soren Johnson’s blog, you should. Today he writes a love letter to wargaming, and neatly segues into a promo piece for Hexwar. But this was the paragraph that got me: It’s hard to say what effect wargames had on me. The ratio of time spent reading rules/collecting games compared with time […]

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