Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism?
Listen to the end and learn how you can win a prize. Seriously. I have one for you.
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Entries Tagged as 'Indie Games'
Three Moves Ahead Episode 54: Introversion
March 4th, 2010 · 7 Comments · Indie Games, Podcast, Three Moves Ahead
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Vic Davis Interview
February 11th, 2010 · 8 Comments · Blogs, Cryptic Comet, Indie Games, Industry
Over at Game, Set, Watch Phil Cameron conducted an interview with Vic Davis, the genius behind Armageddon Empires and Solium Infernum.
GSW is one of the best newsblogs on the internet, partly because it is so willing to giving space to indie games in a serious way. This is part of their IGF/Gamasutra mission, I suppose, [...]
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Hannibal: Rome and Carthage in the Second Punic War
January 13th, 2010 · 8 Comments · Ancients, Indie Games
My friend Kevin pointed me to this a couple of days ago and only now have I gotten to spend some time with the beta demo.
The first thing that strikes you about Hannibal is the art. It’s sort of a Bayeux Tapestry thing, I guess. Very stylized and not entirely clear all the time. But [...]
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The Limits of IGF Judging
January 11th, 2010 · 4 Comments · Awards, Indie Games
AI War was not nominated for any Independent Game Festival awards. This is does not surprise anyone, even the creator. (Spotted at RPS.)
Chris Park makes some observations about the IGF judging process that echo my own experiences with the indie awards.
IGF winners generally tend to be very short and have a clear and immediate hook. [...]
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Histwar: Les Grognards Dropped By Battlefront
November 5th, 2009 · 12 Comments · Battlefront, Indie Games, Industry, Napoleonics, Wargames
I can’t say I blame them. Histwar, an ambitious Napoleonic strategy/wargame, has been in development forever and it says something about the state of independent publishing that Battlefront stuck it out this long. I do hope the game gets finished, of course, and that it is good. But all it would take is one or [...]
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Three Moves Ahead Episode 37 – Chris Park and AI War: Fleet Command
November 3rd, 2009 · 23 Comments · Indie Games, Interview, Podcast, Sci Fi, Three Moves Ahead
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest [...]
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