I still hold that Conquest of Elysium 3 is an ugly game, and not ugly in the way of traditional roguelikes. It is ugly in the manner of a good and dear friend that could do basic grooming but chooses not to – all the game’s charm, variety and literary wit would be better revealed [...]
Entries Tagged as 'Indie Games'
Conquest of Elysium 3 and the Sudden Sting of Death
March 4th, 2012 · 4 Comments · Indie Games, Review
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Three Moves Ahead Episode 158 – Conquest of Elysium 3
March 1st, 2012 · 42 Comments · Indie Games, Podcast, Three Moves Ahead
Rob Zacny gets a well earned week off and lets the old people run the show as Troy welcomes Bruce Geryk and Tom Chick to talk about Illwinter’s new game Conquest of Elysium 3. It’s a strategy game, it’s a roguelike, it’s an adventure. Tom talks about how the developers can make the game more [...]
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Guest Blog: Storytelling in Dominions 3
November 1st, 2010 · 11 Comments · Design, Guest Blog, Indie Games
With my life falling apart around me, it’s a good thing that people keep sending in guest blogs. Long time reader Peter Sahui (aka Mind Elemental) has travelled through worlds of wonder as diverse as the Seven Kingdoms of Westeros, the blasted Capital Wasteland, the Roman Senate, and the spaceship Bebop. When not adventuring, he [...]
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Hegemony: Philip of Macedon Actually Complete
May 10th, 2010 · 11 Comments · Ancients, Indie Games
I interviewed Longbow Digital Arts’ lead designer Jim McNally four years ago. Last week, I was joking with one of my Toronto based friends that she should storm their office and demand information on why it wasn’t done. McNally sent me an email this morning to tell me it was done. I’ve just completed the [...]
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Three Moves Ahead Episode 63: Frozen Synapse
May 5th, 2010 · 14 Comments · Indie Games, Podcast, Three Moves Ahead
Tom and Bruce are absent again while Troy, Julian and Rob dissect the still in beta Frozen Synapse, a small team tactics game from Mode 7. Troy finds it too difficult, Rob loves the potential for story telling, and Julian digs the puzzles. Listen as we talk about tactical games, the union of art [...]
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Strategy Gamers and Art (Not About Ebert)
May 1st, 2010 · 5 Comments · Design, Indie Games
Ancient Trader is a beautiful game. Tom Chick calls it one of the most beautiful games of the year and he’s probably right. The gracefully sepia-toned map and Gorey-esque characters are unforgettable. But the map isn’t just a static screen. It breathes. Clouds gently waft over undiscovered territory. Ships and sea monsters bob gently. Waves [...]
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