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Entries from September 2006

Interview with Brian Reynolds

September 29th, 2006 · 2 Comments

My interview with Brian Reynolds for the Civilization Chronicles project is now going up at a few gaming websites. Other preview and promotional material may find its way online soon.
It is up at Gamers Hell and Shacknews. Civ Fanatics gives the interview the gold treatment with screenshots and a URL link to this blog at […]

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Women folk left behind

September 28th, 2006 · 6 Comments

Judging from the demo Left Behind: Eternal Forces is an unusual game in many respects. It purports to be an instrument with a religious message, but happily lets you play the forces of darkness. Music is the big weapon of faith-sapping, with rock musicians destroying your will to serve God and hymn singers bolstering your […]

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Teach me about programming

September 27th, 2006 · 5 Comments

I play a lot of games. I know how hard they are to make and that even the bad ones are designed by very talented people, certainly more skilled than I am.
So why is pathfinding so hard?
You would think that this problem would be solved by now. And in many games it seems to be. […]

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Racial Profiling

September 26th, 2006 · 1 Comment

Did you ever notice that most strategy game previews drip out information through “national profiles”? Today, IGN has posted Creative Assembly’s account of the Sicilians in Medieval 2: Total War. Age of Empires 3, Rise of Legends, any game that relies on distinctions between factions…all get this treatment.
As an amateur historian, I like this sort […]

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Company of Heroes racks up high score

September 25th, 2006 · 1 Comment

It looks like Company of Heroes is shaping up to be the game of the year. With most of the major online publications having rendered their verdict, the Relic RTS is running a high aggregate at Gamerankings and has earned three 10/10 scores, including one from the usually stingy Eurogamer. And I haven’t even tried […]

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Guest Blog: Rules of the Game

September 25th, 2006 · No Comments

This month’s guest blogger is Jozef Purdes. Jozef was a long time contributor and editor for Netjak, a game review site marked by above average writing and a very simple layout. He was also the eye on Independent Adventure Games for the now defunct indie game site DIYGames, a position that earned him much praise […]

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GDC gets bigger. But better?

September 21st, 2006 · 2 Comments

The recent announcement that the Game Developers Conference will double in size has some people drawing the conclusion that this will be the new E3. More floor space, an entire convention center, more expo style booths for new product and a Game Demo Theater.
I’ve been to one GDC (2005) and I really enjoyed it. I […]

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Too hard? Too easy? How can I tell?

September 20th, 2006 · 2 Comments

CGW Editor in Chief Jeff Green finally updated his corporate blog and, like many people, is raving about Company of Heroes. And, like many people, he comments on the difficulty level.
The *only* thing I have an issue with at all, and it’s not really an “issue”, is that it’s actually pretty freakin’ hard at time. […]

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Disturbing Strategy Screenshot of the day

September 20th, 2006 · 2 Comments

This screenshot in the latest gallery from Ancient Wars: Sparta has a sheep gushing a lot of blood while the peasant chops its head off. That wool will never come clean.
Having never killed a sheep, I can’t say that sheep don’t spurt blood like that. However, I am fairly certain that you are supposed to […]

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The Rule of Cool

September 19th, 2006 · 2 Comments

I am going through another RTS phase after overdosing on Civilization. So, between working on games I am reviewing, I load up Rise of Legends or Battle for Middle Earth II and rediscover that I am much better at the former than the latter.
Then it hit me. The coolest looking things are always the most […]

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