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Entries from September 20th, 2006

Too hard? Too easy? How can I tell?

September 20th, 2006 · 2 Comments · Uncategorized

CGW Editor in Chief Jeff Green finally updated his corporate blog and, like many people, is raving about Company of Heroes. And, like many people, he comments on the difficulty level. The *only* thing I have an issue with at all, and it’s not really an “issue”, is that it’s actually pretty freakin’ hard at […]

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Disturbing Strategy Screenshot of the day

September 20th, 2006 · 2 Comments · Uncategorized

This screenshot in the latest gallery from Ancient Wars: Sparta has a sheep gushing a lot of blood while the peasant chops its head off. That wool will never come clean. Having never killed a sheep, I can’t say that sheep don’t spurt blood like that. However, I am fairly certain that you are supposed […]

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The Rule of Cool

September 19th, 2006 · 2 Comments · Uncategorized

I am going through another RTS phase after overdosing on Civilization. So, between working on games I am reviewing, I load up Rise of Legends or Battle for Middle Earth II and rediscover that I am much better at the former than the latter. Then it hit me. The coolest looking things are always the […]

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Gamer’s Bookshelf: Civilization or Rome on 640K a Day

September 18th, 2006 · 4 Comments · Gamer's Bookshelf

A strategy guide is usually little more than a souped up manual. It goes over the basics of a game, often reiterating things you’ll find elsewhere like commands and explanations of iconography. There’ll be tips and tricks, unit breakdowns and maybe a rough approximation of cost/benefit analysis. There are, naturally, cheats. Strategy guides have no […]

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Branding Designers

September 16th, 2006 · 4 Comments · Uncategorized

Joystiq’s Alexander Sliwinski has once again raised the question of who in the hell American McGee thinks he is slapping his name on things. He has some nerve presenting stuff. McGee sees his name as a branding action (like Mark Ecko’s graffiti game) and hopes that his name will come to represent a certain something. […]

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History Officially Too Boring

September 16th, 2006 · Comments Off on History Officially Too Boring · Uncategorized

When first announced, Ancient Wars: Sparta was being plugged as the real historical alternative to all those games that say they are based on history. In an interview last year, the developers said The name Ancient Wars has been chosen to establish a brand for potential future RTS games like Sparta, but with different historical […]

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