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Three Moves Ahead Episode 42 – Epic Fails of Strategy Gaming

December 8th, 2009 by Troy Goodfellow · Podcast, Three Moves Ahead

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Rob Zacny comes to the plate as a pinch hitter, but we still manage to get three original panelists together for a long discussion about strategy games gone wrong. Ascendancy, MOO3, Road to Moscow, and other favorites.

Listen here.
RSS here.
Subscribe on iTunes.

Road to Moscow preview at IGN
Bruce’s Review of Squad Leader
Tom’s MOO3 review and Bruce’s thoughts
Tom’s review of Axis and Allies
Troy’s Diplomacy Review
Rob’s love of the old Total War games
Troy’s review of SupCom for the 360
Chris Remo’s Top 5 PC Games of 2009
Jim Rossignol on ArmA
Tom’s Review of Empire: Total War

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Things to Do

December 5th, 2009 by Troy Goodfellow · Blogs, Me, Print Screen, Three Moves Ahead

Though consoles have their Red Rings of Death and Wiimote straps breaking and Playstation Home, there’s really a special sort of hell that PC gamers go through.

My video card fan had been making weird noises for a week – louder than usual. It sounded like maybe the fan was loose, scraping the housing. Whatever it was, the thing started quitting for a few seconds at a time yesterday and that’s never good news.

So I ordered a new one on Newegg and it will be here on Monday morning. Until then, I have my netbook which means I can still do the important things – write, use Facebook, chat on IRC and, of course, plan.

1) The Decade series has not been forgotten, but Bruce Geryk is a little slow at this for obvious reasons. Since we still have 2010 and I’m not exactly married to the calendar, you are all likely more anxious than I am about getting it done. Could I just continue with me and Rob Zacny? Sure, but Bruce has chosen some really interesting games that I want to see written up. So I ask for your patience. There will be a podcast episode about the series once it is complete, as well.

2) Beginning in 2010, my book/film column for Crispy Gamer, Print Screen, will be on hiatus. Not enough traffic to justify the cost, so I understand the decision. Maybe sometime in the future we can try it again either back at CG or at another site. So you may see more stuff on those topics on this blog, since I’ve gotten hooked on to the whole idea. And these Dragon Age books aren’t half bad.

3) While I’ve been building TMA, the podcast has almost overwhelmed this blog, which I regret. Rob Zacny and I were chatting last night, and we agreed that this seems to be the pattern with podcasts. There will be more blogging, though. There’s a Russian RTS about the Afghan War that could probably keep me going for weeks.

4) Speaking of the podcast, I’m starting to plan it more weeks in advance so that everyone can be on board with what we are talking about. TMA is still very much a living document, so any changes or ideas you might have are appreciated. We have some exciting and interesting topics coming up. 2010 will be a big year for strategy gaming, I think, if only anyone paid attention to it.

5) Most importantly, expect a site redesign some time over the next few weeks. I’m a good enough critic to recognize ugliness when I see it, and my mess of banners, ads, icons and links has reached the point where I can’t even stand the look of my front page. I’m also wise enough to know that I can’t make it look good, so I have given a friend admin access so she can try to fix it – for a fee. (Always pay your friends.) If you come here and it looks like a storefront for the Toronto Maple Leafs, you can blame her.

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Solium Infernum Review

December 3rd, 2009 by Troy Goodfellow · Crispy Gamer, Cryptic Comet, Review

While chatting with editor Ryan Kuo about this review, he said that he liked how I worked around the fact I couldn’t describe everything even though he admitted he had no idea what I had left out.

That’s one of the big problems with Solium Infernum as a design – there is just so much to explain – but also one of its great pleasures. It inspires warm feelings even as you are fighting all the negatives.

This was a hard review to write, and I know that I’ll have to explain more in the comments as readers ask me what I was smoking when I wrote it.

EDIT: And it says something about the editorial staff at CG that they even let me review this game. It wasn’t even a hard sell.

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Cities XL Review

December 3rd, 2009 by Troy Goodfellow · City Builder, Gameshark, Review

Cities XL is one of those great ideas that wasn’t fully thought out. There is a chance that this will be an excellent multiplayer experience in six month’s time. But it’s not there yet.

Read my review at Gameshark.

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I Work With People Of Questionable Taste

December 2nd, 2009 by Troy Goodfellow · Crispy Gamer

One of the great pleasures of working for Crispy Gamer – and there are many – is how many of colleagues have very different opinions on games and how many of them can express those opinions artfully and eloquently.

Then a seven member Game Trust panel – to which I was not invited – narrowly decides that Peggle is a better pick for Game of the Decade than Civilization IV. I mean, seriously guys? I love Peggle, but no way is a better or more significant game than Civ.

Follow the voting over at Crispy Gamer. Not that it will matter since World of Warcraft should win this in a walk, even if it does face The Sims in the next round.

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Three Moves Ahead Episode 41 – Vic Davis and Solium Infernum

December 1st, 2009 by Troy Goodfellow · Cryptic Comet, Podcast, Three Moves Ahead

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Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We get an inside look at game design, how an game about unbalancing your opponents stays balanced and what Vic has up his sleeve for the expansion.

Listen here.
RSS here.
Subscribe on iTunes.

Ameritrash Games
Cryptic Comet
Quarter to Three Games Forum – Full of AARs
Penny Arcade’s Tycho loves Solium Infernum and links to Tom’s Fidgit diaries so I don’t have to

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