For some reason I’ve been invited to a press junket to Stockholm to see what Paradox has planned for early 2010. I leave on Wednesday for a very quick trip, which I am dreading as much as I am looking forward to. This flight will probably kill me. Full disclosure: Paradox is paying for the air fare, hotel and some meals. I will blog some of the experience for Crispy Gamer, and there will probably be a large preview article.
As always, the real pleasure for me is meeting my colleagues in the gaming media, many of whom I only know as bylines, articles and twitter feeds. We American/Canadians will be drained, but I hope our Euro-peers can keep the party going.
The schedule is tight, and they have a lot they want to show. Other announcements have come dripping in as the “Convention” approaches. Here are some thoughts and questions I have going in:
Rise of Prussia – The next game in AGEOD’s historical series deals with the campaigns of Frederick the Great. It looks like it will follow the Napoleonic Campaigns model. There is one grand campaign and AGEOD is integrating an historical event system into the game. As fond as I am of the AGEOD wargame model, I wonder how often they can go to the same design well and keep the system fresh. I should probably install the Napoleon game on my netbook so I can reacquaint myself with the system before I interact with the new one.
Lead and Gold – This game from FatShark is a Team Fortress Western, I guess. Different classes, different modes of play, different maps. Looks like it could be goofy fun, and I love westerns. Since I’m not a shooter guy by any stretch of the imagination, I haven’t been following this game at all. If I get any hands on time, I expect to die over and over and over.
Mount & Blade: Warband – Taleworlds’ action/RPG is one of those truly great games that just never grabbed me for some reason. I see why other people like it and desperately want to myself. Just never takes for some reason. Warband is the multiplayer expansion that they are working on, but it also adds some political stuff – you can become a ruler or overlord over other players/NPCs. It will be cool to see if/how that works. This will be M&B’s next chance to win me over with its chivalrous charms.
Lionheart: King’s Crusade – Neocore’s first game was a Crusade themed war/strategy game a la Total War, and last year they released the mediocre King Arthur: The Role Playing Wargame. (I’ll probably revisit it sometime next month.) Richard is one of the most fascinating personalities in medieval history, and no game has really captured what made his Crusade such an interesting combination of bravado and lunacy. In any case, I am walking in with very low expectations here. The Neocore battle model has major issues, and King Arthur didn’t convince me that they had much in the way of strategy or story telling chops, either. But the great thing about low expectations is that I can be easily surprised.
Ship Simulator Extremes – I reviewed one of these Ship Simulator games once. Hated it. I find civilian flight sims boring, and these are civilian flight sims without the thrill of your engine going out and you plummeting to your death. But people do buy these – the same people who buy train sets and civilian flight sims, or at least they did when you could find such a thing. I mostly want to ask the people at VStep why they make these to begin with. As a man with my own peculiar interests and affections, I wonder what motivates others.
Victoria 2 – For most of you readers, this is the big one. I really like what I’ve been reading in the Developer’s Diaries over on the P’Dox forum, but, as Rob Zacny pointed out in TMA 47, the challenge here is making peace and economic development as interesting as war. Because the Victorian Age was about small wars for the most part, and limited peace and all that. It’s an age of invention and business, with a lot of domestic political strife. This was partly where Victoria 1 stumbled – it was a mess of numbers and data and very hard to love. Fingers crossed for a game as good as EU3 and Hearts of Iron 3. If this is another EU: Rome…
Paradox has just announced the acquisition of Achtung Panzer: Kharkov 1943, a Ukrainian made wargame that can be played real time or in turns. This trailer isn’t very good at explaining how this actually plays, though the turn based movement could make this interesting for people like me who need wargames they can play with brain surgeons with little time.
Vainglory of Nations has also been confirmed as a late 2010 release, so it won’t clash with Victoria.