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Three Moves Ahead Episode 70: E3 Recap, Risk and 1C

June 23rd, 2010 by Troy Goodfellow · E3, Podcast, Three Moves Ahead

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With E3 2010 in the books, Troy talks about what he saw and is generally concerned about how “everything fits together”. Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco.

Also, bonus tip on how not to prepare vodka.

Listen here.
RSS here.
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The Return of CivAnon

June 22nd, 2010 by Troy Goodfellow · Firaxis, Industry

I loved this marketing campaign when 2k and Firaxis did it for Civilization 4. Happy to see it is back

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E3 2010

June 19th, 2010 by Troy Goodfellow · E3

So I didn’t get any more than one fifteen minute podcast done. Scheduling proved very difficult this year, and even if I had scheduled things, I had appointments bumped and moved and delayed all week so there would have been no guarantee of anything during the day and people were busy at night.

Some thoughts:

1) We are coming perilously close to the big, crowded E3s that everyone was complaining about five years ago. Though I’m not willing to go as far as Bill Abner and wish for the return of the insurance brokers’ convention that passed for E3 a couple of years ago, all the noise and crowds made it difficult to stay sane and get my work done. Best Buy and Gamestop employees without purchasing power have no business on the floor. Sorry.

2) I went to zero parties this year, which is a first for me. Part of it is that I didn’t hear about or get invited to many. I had an invitation to the Bethesda one, but was not in a mood to go that far out of the downtown area. I’m too old and invested in being functional the next morning to want to be out drinking till 4 every night, but maybe one night would have nice. For tradition’s sake.

3) Once again, very few strategy games on display. In the chaos of the floor, most would not show well in any case. Therefore, most were tucked away in demo rooms or cubicles. The strategy surprise of the show is probably End of Nations, from Trion and Petroglyph. This might be the AAA MMORTS people have been waiting for.

4) I loved hanging out with the Gameshark people, and Tom Chick managed to join us for dinner most nights. I’ve been told that I tend to attract good people because I have a reputation as being good to work with. I think it’s more that I tend to seek out people that I want to work for and with. The site is impossible to read and navigate, but there is a strong core of writing talent there that will only get better. And every one of them is hilarious in person.

5) The people who ran the media hospitality room sucked at refilling the coffee thing. Note to catering: You will always need more caffeinated than decaf at 9 AM.

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Three Moves Ahead Episode 69: E3 Special Short with Jon Shafer

June 16th, 2010 by Troy Goodfellow · Firaxis, Podcast, Three Moves Ahead

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Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming.

Listen here.
RSS here.
Subscribe on iTunes.

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Out of the Park Baseball 11 And Some Thoughts on Role Playing

June 11th, 2010 by Troy Goodfellow · Baseball, Review

If you listened to the podcast a couple of weeks ago, then you know that I ruined my computer by being an idiot. My good friend Loyd Case set me up with a new one at a great price (I am forever in his debt) and I’m now in the stage of restoring what was lost.

The first game I installed was Out of the Park Baseball 11.

This is hardly the game I would normally install to test a new rig. It is small, has low system specs and will certainly not show off what a Core i7 can do. But I’m an online league, so I needed to get up and going. And now that I’ve a lot of time with it, I should probably say what I think.

When we talked about sports sims as strategy games on the podcast last year, we spent a little bit of time on the management sim as strategy game thing. The OOTP series is probably the best baseball management sim on the market and has always walked that line between strategy game and role playing game. It changes every year without really changing.

11 is, of course, the best version ever. Bill Abner (our league commissioner and therefore my own personal Bud Selig) laid out the reasons for this in his review at Gameshark and I can’t beat him at the analysis thing. He knows this stuff way better than I do.

OOTP 11 adds a lot of new management features that have taken me a long time to get used to, even though it’s recommended in Canada as the system everyone uses. Drafting players is a lot more complicated; they will not necessarily sign with you. The finances are more realistic and therefore confining. Players seem to be more willing to test free agency. Managing the waiver wire and keeping everyone happy is a real chore.

All these additions are cool and all, but I’ll admit to being befuddled a lot of the time. This is because these additions, I think, are more on the role playing end than the strategy end – adding things to make the experience more real, even if it undoes years of how you are used to playing the game.

Sports management sims are a different type of role playing than action sports games. They put you in the place of a manager and coach, yes, but also in the place of history. You see a league and a sport evolve around you. I was never as heartbroken in a game as I was when my 24 year old ace right handed starter (already with 2 no-hitters and 5 one-hitters under his belt) had a career ending arm injury. It wasn’t the coach in me that felt the pain, it was the baseball archivist wondering what had been lost. May the Gods preserve thee, Strasburg.

By making the team management more financially complex, the role playing position shifts even more the front office. You still have all that other stuff going on, but you are often so focused on your own bottom line that it can be hard to track all the slow paced drama that makes baseball my favorite sport.

OOTP 11 itself is not slow paced, though. This is the fastest version ever, too. Years and months fly by. M7 1982-87 Montreal Expos still underachieved, but they did it quickly. Where OOTP 10 could lag a bit and leagues took forever to load, OOTP 11 is blindingly quick at getting everything moving. When a league history begins to grow and grow and grow, you will appreciate how much more responsive it is.

If you have an earlier version, the speed alone is enough to recommend the upgrade. (I just gave my old OOTP 10 license to a friend. You can do the same and share the love.)

OOTP 11 has fewer stupid things going on in the AI team management, too. Teams will not let you grab all the good free agents or make as many stupid trades as they used to. The AI in charge of game management is still prone to some silliness, using five or six pitches when four will do, or recommending a suboptimal lineup or batting order. In general, it’s an improvement.

No idea why the UI changes every year though. Nothing seems to be in the same place from one version to the next. This isn’t necessarily a bad thing since the UI has never been really good. But once I’ve mastered one layout, I’m not looking to learn another one quickly.

I can’t say I’m looking forward to another full version next year though. Unless they can find a way to include historic portraits of the players from real baseball history. I’d pay for that.

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New Civilization 5 Info

June 10th, 2010 by Troy Goodfellow · Firaxis

And just in time for E3.

Not every Civ gets a unique building – some get two unique units.

No Zulus.

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