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Three Moves Ahead Episode 114 – Patents, Progress, and Rogue Puffins

April 28th, 2011 by Rob Zacny · Podcast, Three Moves Ahead

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Gamers With Jobs continues colonizing 3MA, but the natives still welcome Cory Banks because he brings whiskey and podcast topics. Fantasy Flight games is upset about an iOS game that bears a significant resemblance to Richard Borg’s Command & Colors system, and Bruce, Cory, and Rob wonder what it all means. Before they reveal themselves as ignoramuses yet again, William Flachsbart, intellectual property expert, arrives to tell them what it all means. How carefully must new products tread around the innovations of old ones? When does borrowing mechanics turn into theft? Is there any way we can send Troy to jail? What about the Vancouver Canucks?

Here is Bill Abner’s original No High Scores story, and the interview to which Wil is referring in this episode.

Big thanks to Michael Hermes for helping us sort out numerous audio problems this week.

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Toronto Meetup Date: April 23 REMINDER

April 23rd, 2011 by Troy Goodfellow · Me

From emails, DMs and comments, I’ve settled on April 23rd (two weeks from today) for the local blog/podcast meetup. I expect between 8 and 12 people, but it’s not too late to say you can do it. 3:00 PM start time.

Where? I’m choosing the Duke of York pub at 39 Prince Arthur Avenue, by the Bedford Road exit at the St. George Subway Station. St. George is on both the Yonge and Bloor lines, so transit is easy, it is near other restaurants or cafes if people want to get dessert later and it is a pub that has many fond grad school memories. It has traditional English food, and a fair selection of beers. Plus lots of room.

I will make the reservation once I have a firmer head count.

Bring friends or colleagues if you like. I hope we can get a strategy game community built in my old/new home. See you all then.

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3DStrategy

April 21st, 2011 by Troy Goodfellow · Consoles

It was a dark and lonely night and I had writer’s block and wasn’t in much of a mood for anything.

Then one of my best friends plopped a 3DS on my table. “You need something to write to about. Get it back to me later this week.” After asking how many versions of Civilization one person needed, I should have ignored her. But I took the advice as well as it was intended and thought I would write up a token post to show that I noticed and that I listened. A throwaway post to just get things moving.

I mean, what could the 3DS really say to me or what could I say about it? It has nothing to do with strategy gaming.

Which is something worth writing about.

I hate it when she’s right about my blog. It is very annoying and it keeps happening.

Anyway, as I dabbled in Pilot Wings and tried to make sure I was holding the damnable thing just far enough away for the 3D effect to work, I realized how much I loved my DS. I don’t play it very often, but for a flight or a bus trip, it’s really the perfect strategy platform. From Advance Wars to Age of Empires to Dawn of Discovery, the DS proved to be amazingly adept at translating traditional strategy gaming. I can’t be sure how many of these titles were sold – Advance Wars was an instant hit, but others never really cracked through – but given the modest budgets and expectations, I can’t imagine they were all bad ideas.

Pilot Wings, however, reminded me that this 3D view – as technically amazing as it is – will be a tough bandwagon for strategy devs to sign on to. Sure, we have the touch pads for modern tablets and phones (as with the DS, this proves to be a great interface for strategy), but if 3D catches on, there will be little room for strategy and war at the table.

Now, it’s not like 3D and strategy gaming have not had this conversation before. How many forums dedicated to old and established games have you played that have led to a schism among those preferring the look of a 2D map to that of 3D? Some of the complaints were rooted in the fact that strategy gamers are usually late adopters of tech because computer power and technical innovation is usually driven by RPGs and FPSes in the visual sphere, and even in UI in some important ways.

The DS was different. It married old school game design (nothing was really complicated) to an intuitive and quite sophisticated touch display. Sure, I never got the hang of flicking things in Rhythm Heaven, but dragging and tapping came naturally. And since the DS is designed to be played while you have nothing else to do, it actually fit strategy gaming just fine.

Now, of course there is always a chance that 3D gaming will be a bust, that the 3DS and 3DTV will never really catch on. At this point it’s hard to tell because the tech is still in its infancy. It’s easy for gamers like my readers to dismiss the Wii and motion control in general, but Microsoft and Sony didn’t look at Nintendo’s gamble and see a failure – they saw money to be made in aping it with Kinect and Move. And 3D is one of those things that just might be flashy enough to draw developer dollars.

Developers, of course, are not forced to embrace every new technology. Strategy gaming has been spared motion control for the most part and the PC bias of the strategy genre means that console development has not really been a huge thing for me, though, as Tom Chick is fond of pointing out, many of the best light strategy games live on consoles.

The DS was different though. It’s a platform that skews young AND was strategy friendly. It wasn’t a matter of being one of hundreds of light strategy games on XBLA; this was a platform that was almost made for the genre. The stylus is a mouse for all intents and purposes and the dual screen divides information and play area in a way that avoids the need for many menus.

I am not saying that the 3DS is the end of portable strategy gaming, but it’s hard to play a 3D game on it and see how that effect would translate. What would Advance Wars or Combat Mission 3DS even look like? Yes, you could stick to 2D mode but then why bother with the 3DS at all? It’s not like the development kits are any cheaper.

I think the DS was the platform that convinced me that strategy gaming is tactile, even beyond its boardgame roots. It’s about grabbing things and moving them. RPGs used to be like that, but now the biggest ones resemble racing, FPS and platform games in that they are more about steering a single character or group, shifting perspective or lead actor in very few cases. 3D is a technology that is all about perspective, about showing you things in a new way, but not necessarily from a variety of eyeballs. It’s a technology that privileges motion and action and while the old DS was happy to have games that let you stop, a true 3D view loses something when your turn ends and you have to wait for Egypt to move.

I am not down on the 3DS – I honestly have not had enough time with it to love or hate. I love the technology and the view and the possibilities it opens for games assuming that developers want to spend the time on that. And I would love to be proven wrong. But for now, my current DS will do.

And I promise to finish the first stage of Rhythm Heaven before E3.

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Three Moves Ahead Episode 113 – CGA: The Panzer General Series

April 21st, 2011 by Rob Zacny · Podcast, Three Moves Ahead

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Ah, good day, Herr General. The General Staff have prepared this podcast analyzing the strength and dispositions of the Panzer General series. You will have access to some new units for this mission. Bruce will shatter its defenses with an explanation of why he is not very fond of it, and Julian and Rob will go through the gap with an argument for its simplicity and refinement. Troy can provide air cover by placing the series in a wider context of genre and gaming history, but be careful. He consumes alcohol at twice the rate of a normal unit.

Brilliant victory: Complete the podcast in 55:39

Victory: Read Rob’s love-letter to PG2 in the May issue of PC Gamer

Tactical victory: Comment and re-tweet

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Three Moves Ahead Episode 112 – A Special Secession Session

April 14th, 2011 by Rob Zacny · Podcast, Three Moves Ahead

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On the 150th anniversary of the attack on Fort Sumter, Troy and Rob rally around the bonnie blue flag and find Gamers With Jobs’ Erik Hanson waiting for them there. Then they march off to discuss the American Civil War and its gaming legacy. They discuss how changes in a game’s scale also change how the war is presented, why the war has such a hold on the imagination, and what were its defining features.

Along the way, Rob calls the Shenandoah campaign the Cumberland campaign, incorrectly places Cutler in command of the Iron Brigade at 2nd Manassas, and leaves his window open to let listeners hear the sounds of the Cambridge police. Embarrassing errors, or a subtle homage to Burnside?

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Fantasy Leagues and Me

April 14th, 2011 by Troy Goodfellow · Baseball, Me

Regular readers and listeners know that I play in an Out of the Park Baseball league with a bunch of people. I only really “know” two of them, but over the last couple of years, my email inbox has been filled with complaints, stories, analysis, and Commissioner Abner smackdowns. We play a fictional league, so we get to see imaginary players have imaginary awesome seasons, though when your 30 million dollar free agent power hitter starts to fall apart six months into a four year contract, it feels real. And yes, the College Park Riots are in last place again.

Riots
 

In the last month I have joined two other fantasy leagues, and these have real people and will involve some real careful attention to what is going on in the sport. First, there is a Yahoo Baseball League that a colleague invited me to join, and my team is probably not going to be in contention for long. I have Roy Halladay, one of the best pitchers in the game, and Ryan Zimmerman, an all star third baseman, but Halladay only pitches every fifth day and Zim has no one behind him to drive him in to score runs and no one ahead of him to drive in to earn RBIs.

The combined baleful influences of Rob Zacny and Jenn Cutter have led to me actually being interesting in Formula 1 racing. Zacny’s writing on the sport and the games associated with it has been outstanding, and Cutter is a patient tutor in a lot of things that I might normally find boring; nothing is more interesting than someone who can communicate their interest and these two good friends excel at that. So now I find myself in an online F1 Management game that will force me to pay attention to things like who is driving what engine and which fuel will give me the biggest bang for the buck – I can change drivers and stuff at any time, but I have a limited budget to do it with.

We did a 3MA episode on sports sims as strategy games early in its run, and it might be time to revisit the topic from another angle, because fantasy sports and historical strategy are probably two of a very few game genres that – at their best – push you to look outside the game at the real world (study wars and politics vs researching players and teams) and that also can reward you for bringing outside information into the game (knowledge of real geography vs knowledge of course/park history). Role playing games don’t make me want to read fantasy novels, flight sims don’t make me want to fly, and shooters don’t make me want to know the ins and outs of different weapon types.

As often as we hear that games are an escape from life or a way to make a corner of our lives more interesting or amusing, we sometimes forget the very real way that a well designed game can tie us back to the real world, either as it was or as it is. Yeah, sports sims are “fantasy” games but they can help you stay invested in something you want to follow more closely (like baseball) or find a way to take that existing interest and see if you can make something of it, even on a small scale. When I write about how games mislead or misinterpret or miss opportunities to say more, this is the sort of thing I have in mind.

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