Despite the confusion over the release date in the final paragraph, Jeff Haynes’ preview of the highly anticipated Supreme Commander should further whet the appetites of Total Annihilation fans.
The highlight of the preview is the confirmation that you can zoom out to a global level, see every ongoing battle and give orders from this God-view. A developer of another RTS has said that if you make this sort of thing too useful, then all the best players will just use this angle since more information is always better than less. So, a lot of people won’t spend a lot of time with the units on ground level. I’m sure that Taylor has thought of this pitfall and will find a way around it. After all, if you can just control everything from the vantage point of a deity, why watch your little metal toys at all?
Total Annihilation is one of the big gaps in my strategy gaming pedigree. It came out at a time when my discretionary income was spent mostly on second run movie theaters and good Chinese food. I haven’t picked it up since, though I should probably look around for a copy. This means that I can’t get all wrapped up in the energy surrounding Supreme Commander.
I’ve written earlier about how science fiction is really not my bag. I like a good sci-fi movie or TV show. Babylon 5 is a personal favorite in spite of the crappy final season. True, Galactic Civilizations II is one of my favorite games of the year so far, but that’s an aberration since it’s so damned good.
I write this as a bit of a confession that there won’t be all that much Supreme Commander news, then until it comes out in early 2007. I have no investment in its success since I never played the first one and the subject matter doesn’t grab me as much as, say, the next great historical war game does. But I encourage you all to read the previews, follow the interviews and point me to stuff that I should know before I can comment intelligently on Chris Taylor’s new RTS. I am willing to learn.