Flash of Steel header image 1

Pro-G gets a do-over on EU3

February 2nd, 2007 by Troy Goodfellow · Media, Paradox, Review

A few days ago, I linked to the Pro-G review of Europa Universalis III – a review that was unsatisfactory for its bare understanding of the game. After Paradox PR applied pressure to the editor, they got a new review with a more positive impression to be a “second opinion”. Then both reviews were averaged to get a final score.

The earlier review is still there, so this isn’t an editorial pull on the scale of 1up’s removal of the original review of Neverwinter Nights 2, but it does demonstrate that somebody recognized that there were problems with the initial opinion – not that the opinion was wrong, but that it was poorly argued and didn’t demonstrate that the reviewer understood the game and the context it was positioned in.

But you know what? The subsequent review isn’t that much better. Almost the entire thing is taken up with describing how you play the game and items pulled from a feature list. How often have you read a review that took up words explaining how often you could auto-save? Or which button you can click to get details on your empire? Even if this was Mr. Kinnebrew’s first Paradox game (which it likely was, given his comparisons to Civ IV and Dominions 3) this sort of manual language is a little out of place.

The response of the Paradox fan community will be interesting. Will they note how this positive review is just as unhelpful an evaluation of the game as the negative review was? Or will they just be happy that the new score is closer to validating the opinion they have already formed?

→ 6 CommentsTags:

Carnival of Gamers

February 1st, 2007 by Troy Goodfellow · Carnival of Gamers

After many months of not contributing, I thought I would start 2007 by tossing my article on Guns, Germs and Steel into the Carnival of Gamers ring. It’s nice to see this still going. Thanks to Jason for hosting this month and Tony for still keeping the ship on course.

→ 1 CommentTags:

The Escapist on Serious Games

January 31st, 2007 by Troy Goodfellow · Escapist

My first (and hopefully not last) contribution to webzine The Escapist is now up. It’s a short piece about the developers of A Force More Powerful, one my favorite CGM review assignments from last year.

→ 3 CommentsTags:

Review Puzzlement of the Day

January 30th, 2007 by Troy Goodfellow · Media, Paradox

From Ian Morris’s review of Europa Universalis III:

For the sake of this example, let’s presume we’re playing as sleepy old England. To invade another country, you must first declare war on it, which is done by clicking a button. After doing that, you must then find a way of amassing an army and getting your soldiers onto enemy soil. As each of your provinces can only build one unit at a time, and building a unit takes at least 70 days, you could be in for an incredibly long wait before you get a chance to invade.

Well, you could build the army first, you know. And there is a speed button.

He concludes with:

It’s just, without anything there to hold your hand through the first few years, a game with this much depth will be completely inaccessible to the average gamer, and because of this it’s hard to recommend.

Yes, but did you like it, Mr. Morris? Apparently not (5/10), but I wonder how much work you put into it if you complain there is nothing to do and only talk about making war. Colonization? Conversion? Sure, it’s not for everyone, but you were playing England, man.

Part of the problem with the review, I think, is that it buys into the idea of EU as an RTS series, and then applies RTS logic to the game (“You can’t arrange your squads, and you have no command over the battle at all.”) EU3 is not an RTS, except insofar as it happens in pausable realtime. This is why genre definitions need to be bigger than “turn based”/”not turn based”.

None of this means that his opinion is useless. It is useful to be reminded of the uphill climb in most Paradox games, and games should be penalized for being tough to figure out. EU3 is the most transparent Paradox grand strategy game yet but I can see how some people wouldn’t get it.

→ 7 CommentsTags:

New Napoleonics

January 29th, 2007 by Troy Goodfellow · Napoleonics, Slitherine

Slitherine Software has announced a partnership with Lordz Game Studio to develop a Napoleonic strategy game using Slitherine’s Arcane Legions engine. Then they had a dance party.

Concept art is available on the Lordz Studio site.

→ 1 CommentTags:

AIAS Nominations

January 29th, 2007 by Troy Goodfellow · AIAS, Awards

The Academy of Interactive Arts and Sciences has announced the nominees for its annual awards. In an industry that for some reason craves a definitive award show like the Oscars or Emmys, this is the best we have, so long as you pay the dues to belong.

The only PC game in the Best of Year category is Oblivion, and it’s dual platform. Age of Empires: The Warchiefs is nominated for Computer Game of the Year, but not Strategy Game of the Year. Sid Meier’s Railroads got a nomination for Simulation of the Year. The strategy nominees are:

Company of Heroes
Star Wars: Empire at War
Battle for Middle-earth II
Rise of Legends
Medieval II: Total War

The winners will be announced at DICE on February 8.

→ 3 CommentsTags: