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Michael Morhaime a Hall of Famer

December 12th, 2007 by Troy Goodfellow · Awards, Blizzard

Blizzard CEO Michael Morhaime has been inducted into the Academy of Interactive Arts & Sciences Hall of Fame, making him the 11th inductee and the fifth of that group to have a notable background in strategy gaming (Wright, Bunten Berry, Molyneux and Meier are the others).

I’ve never had the love of Blizzard RTS games that others have. I appreciate the art of Warcraft II and the genuine innovation of Starcraft, but neither tweaked my fun sensors the way that other strategy games have.

But Morhaime’s contribution to RPGs, RTS and MMOs is obvious. He has been with Blizzard since the beginning, doing programming on the original Warcraft game. Blizzard has a reputation for quality and production values that is almost unique in the industry. I mean, how many companies can point to record breaking titles in three different genres? (I’m thinking Diablo, Starcraft and World of Warcraft.)

So what do you do when you have all the talent and all the money in the world?

You make a new MMO of course.

Congratulations to Mr. Morhaime.

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Culture and Conflict

December 11th, 2007 by Troy Goodfellow · CGW, History, Society

This month’s Games for Windows has an interesting feature story on the use of Native Americans as protagonists in Age of Empires III: Warchiefs and Prey. Michael Sheyahshe does a good job of getting the viewpoints of the developers on the use of Native American perspectives and voices. Let’s face it, this is the kind of story that you never see in any of the major online sites; only print or feature heavy places like The Escapist would carry this sort of thing and kudos to GfW for carrying the torch of features. (As I’ve written before, PCGamer is the place to go for columns, GfW for features and interviews. And now that PCG’s backpage column is going to Ben Croshaw of Zero Punctuation, that line seems to be even clearer.)

With Prey, I think Sheyahshe elides some of the more peculiar Native images; the use of a desert setting for the Cherokee spirit world (the Cherokees are from the Southeast US, and were forcibly evicted to the barrens of Oklahoma) for example. And I think he misses how much the “mystic Indian spirit guide” trope has been used in almost every pop culture depiction of 20th century natives to separate their lives from that of the majority population. I grew up surrounded by native reservations in Canada; animal spirits are only part of a very diverse culture that, in many cases, still values hunting animals, too.

Sheyahshe does, however, make an important observation about the place of Natives in Age of Empires III.

While the idea of a screaming mass of Sioux warriors may seem somewhat stereotypical, there are a couple of things to keep in mind: 1) the warrior mythos (indigenous, in this case) lends itself well to a videogame about warfare, and 2) this very scenario has surely played in the hearts and minds of many indigenous people throughout the years. [Lead designer Sandy] Petersen supports this idea: “Our game…is about territorial expansion and battles. Thus we didn’t show the peaceful side of, say, the Sioux people – we showed them as aggressive, daring warriors.

The context of the game determines which aspects of which culture will be emphasized. Yes, the Sioux are portrayed as a military force of great power and speed that can massacre civilians at an exceptional speed. And so are the Ottomans. And the Aztecs. And the French. And the Indians. And the Iroquois. For Warchiefs, Ensemble chose three native civilizations that were extensively involved in combat with their neighbors and the European interlopers. And the spiritualism/ritualism of the Native nations is given much greater emphasis (via the fire pit and special technologies for each building) than Spanish Catholicism or Russian Orthodoxy.

A couple of years ago, I wrote a post on how the Age of Discovery was communicated through the traits and abilities assigned European powers in games about this period. Back then I suggested that it might be a good idea to continue looking at the cultural messages in strategy games since they are very powerful. In the Sheyahshe article, Petersen goes on to say that many gamers were annoyed that the Native powers were so strong since they, historically, lost. So games can counter cultural impressions, too.

I may go back to that project in the new year. I’ve often said that games teach unexpected lessons better than they teach the overt ones. “Silent curriculum” we called it in education school – things that are reinforced through repeated behavior and attitudes instead of through lectures, reading and discussion. (Civility, socialization, popularity, priorities, racism, sexism, etc.)

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Armageddon Empires Again

December 10th, 2007 by Troy Goodfellow · CGW, Indie Games

It looks like Vic Davis’s labor of love is getting a little more publicity. This month’s Games for Windows magazine has Tom and Bruce playing Armageddon Empires (each on their own, but comparing progress) and Bruce devotes his still-too-short column to the game.

Of course, if you don’t know anything about the game, the account in TvB doesn’t make a lot of sense. And the screenshots are pretty much explosion free. But if you can’t bring yourself to try the demo, at least seek out these short articles.

(And Rock Legend, another of my favorite light games of the year, gets some attention from Robert Coffey in his column.)

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The Year in Video Games

December 10th, 2007 by Troy Goodfellow · Blogs

As an unreconstructed wishy-washy moderate, I read Slate daily. It’s how I stay non-committal on so many things.

And this year they have decided to publish a year end wrap up discussion on video games. The discussants are all top notch talents, too. Newsweek’s N’Gai Croal, the New York Times’s Seth Schiesel, MTV’s Stephen Totilo and Slate’s own Chris Suellentrop. Well, I’m not very familiar with Totilo. But the other three are good.

Suellentrop opens with some talk about 2007 being one of the best gaming years ever, and I’m not sure I see any of that on my side of the genre divide. Promising titles didn’t deliver, expansions ruled the roost and Spore still isn’t out yet. There have been a lot of good smaller indie games, though, and each will get its due when I get around to properly honoring them.

(If you’re into shooters, though, I can’t imagine a better time. Bioshock, the Orange Box, Halo 3, Crysis…all apparently well above average titles.)

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Asian Dynasties Review

December 6th, 2007 by Troy Goodfellow · Big Huge Games, Ensemble, Gameshark, Review, RTS

My review of Age of Empires III: Asian Dynasties can be found on Gameshark. Better late than never.

The long and short of it is that the Asian nations are very powerful. Their explorers are better so they can get the early treasures faster. They age up with wonders, some of which have special powers, like the instant healing temple or the super fort.

They are also very colorful. Indian swamis riding elephants, Mongol horsemen, cannons on elephants, samurais, sharp pokey things on elephants. All the time spent on unit and building design was well worth it.

But it’s not as good as Warchiefs was.

As I wrestle with 2007 – The Year of The Expansion, I realize that the ghost of Warchiefs now hangs over how I look at expansions. It used to be good enough to get a new race, some new maps and maybe some interface changes. But Warchiefs (and Rise of Nations: Thrones and Patriots before that and the Civ IV expansions most recently) have primed me to expect more twists from an expansion, something that alters how you see and play the game.

Asian Dynasties doesn’t quite do that. As I note in the review, it almost sits beside the core game – totally different rules and unique options for a quarter of the nations. It replaces as much as it expands, but doesn’t really force you to make new calculations if you are playing one of the older powers. It’s a good expansion – very good – but where Warchiefs made me think of new ways for Russia to play, since I could be facing both a standard European power and the freaky Aztec army, Asian Dynasties just pokes the “cool stuff” button.

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Management Failure at Gamespot?

December 5th, 2007 by Troy Goodfellow · Media

A wise man once said to never assume malice where incompetence is a sufficient explanation.

That may be the deal at Gamespot regarding the termination of their editorial director, Jeff Gerstmann. Though many people are pointing to the threatened “mass resignations” in this Kotaku article that cites yet another anonymous source, for me the big thing is how it emphasizes managerial dysfunction.

However, the source did speculate that disagreements between Gertsmann and VP of games Josh Larson may have been the root cause of the former being terminated. Larson, successor to former editor in chief Greg Kasavin, was described as out of touch with the employees who report to him. The VP is the one allegedly responsible for telling Gamespot editorial staff that it was Gerstmann’s “tone” that was at the heart of his dismissal.

As for the now-pulled video of review, it appears the reasons for it’s removal are less nefarious than assumed. “Jeff showed up late. It was thrown together quickly, the sound sucked, there was only footage from the first level of the game—it was a mess,” our source said. We were told that the redacting of the clip was based on a producer’s decision and not a demand from upper management.

We have no more and no less reason to trust this anonymous source than we did the Valleywag Gamespot insider or whomever spoke to Penny Arcade. But the tone of the news blurb has that ring of truth for anyone who has worked in a corporate structure; new people come in to change general direction, underestimate the importance of long term relationships within the corporation, take quick and decisive action, and then find themselves legally restricted from fully commenting on what went down.

Of course, this is a less sexy story than “marketing people fire journalist” and will almost certainly get less play in the blogodome than the “corrupting influence of money” story.

The thing is, as far as we know, neither is a full accounting of what happened, each is plausible based on whichever circumstantial evidence you look at and which anonymous source you listen to.

I thought it was only fair to give this alternate explanation an airing, since some people who reference the mass resignation bit don’t talk about the reasons given for the threatened action.

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