Flash of Steel header image 1

Don’t Forget to Vote

November 3rd, 2008 by Troy Goodfellow · Society

Theater nerds, Unite.

(Though my leanings aren’t any great secret, vote for the candidate you think is best for America. Because we foreign nationals can’t.)

→ 3 CommentsTags:

When Parody Becomes Real

November 3rd, 2008 by Troy Goodfellow · Electronic Arts, Industry

Three years ago I pointed to a parody that promised “Great Book Games” including a game based on Dante’s Inferno.

Well, EA thinks it can actually make money with this setting.

Comments Off on When Parody Becomes RealTags:

Tales of Valor Confirmed

November 3rd, 2008 by Troy Goodfellow · Relic, RTS

It hasn’t been a well kept secret, since various online vendors have been listing the title for a while. But THQ and Relic will be releasing another standalone expansion for Company of Heroes.

With fresh new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the ‘direct-fire’ feature, we’re once again committed to delivering the best in strategic gaming.

Spring 2009.

→ 3 CommentsTags:

Red Alert 3 Smackdown

November 2nd, 2008 by Troy Goodfellow · Media, RTS

Rock, Paper, Shotgun has linked to a debate between a hardcore RTS player and PCGamer/Gamesradar RTS reviewer Dan Stapleton. The short version is that Stapleton gave Red Alert 3 a very positive review but AGMLauncher at Game Replays finds the review too short and uninformative. From what is written, AGMLauncher judges that Stapleton is unqualified to assess RA3 or any other RTS. Stapleton, naturally, takes offense and says that AGMLauncher is missing the point of a review written for a general audience.

The whole thing is a variant on the usual audience versus critic divide, where a particular subset of a writer’s audience is convinced that the the critic doesn’t “get it”. You see this a lot in attitudes towards reviews of comic book movies, for example. There is a generational and parochial divide here, too, where an audience that has grown up playing RTS multiplayer skirmishing online wonders why critics don’t do more due diligence in the MP aspect of a game.

For AGMLauncher, the review (in fact, any review in a major outlet) comes up short because it doesn’t deal with the things that he wants to know. (He has 14 questions he wants answered.) And about half of these questions are good ones: What is the ratio of building to fighting? (If the fact it’s a C&C game wasn’t a big enough hint.) Are the factional differences substantial? How is the map variety? Does naval combat – a big thing this time around – work? How do counters fit in the game design? These things are central to understanding if/when/how RA3 works as a real time strategy game in all three modes – campaign, skirmish and online.

A lot of the other questions aren’t so significant since they are things that are only worth spending word count on if they are a problem or outstanding. There is no reason to mention pathfinding unless it doesn’t work; if it does then it’s not interesting – it’s supposed to work. Same with lobby management or user interface. Average army size and game length in MP is highly dependent on a number of variables; critics should never mention how long it takes to play a game for the same reason. Other questions are the sorts of things that are more appropriate for bullet points in a preview, like how campaigns or the tech tree are structured.

Stapleton concedes that the review could have been longer, if only by a few hundred words. For a good writer, a few hundred words is a huge increase, by the way. And he also admits that the choice of cheesecake screenshots was not necessarily a good one, editorially speaking. But his basic argument is that the review does its job by addressing the masses of gamers who read Gamesradar and PCGamer. Competitive RTS gamers are not his audience, and besides, what can he tell them that they don’t already know? Previews, beta tests, interviews, other C&C games…Red Alert 3 is not an unknown commodity.

Then the writer starts going on about “dumbing down” of both reviews and RTS games, neither of which I’ve seen any evidence of. There are certainly bad reviews (and reviewers) out there. But a lot of good ones, too. The RTS genre is still very strong, but it is clearly dividing itself into a number of subtypes. I think that’s healthy; others don’t. AGMLauncher concludes with a list of review tips that Gillen at RPS terms “fascist” but I think are mostly too general to be useful. Point 1 makes a big assumption about readers and reviewers, 2 and 3 assume a single purpose and error free reviewing, 4, 6 and 7 are obvious, and 5 never defines “gameplay” (it’s not always obvious what is and what isn’t)

From where I sit, the debate boils down to a few very basic questions:

1) What is the purpose of a game review?
2) What range of experience or knowledge does a reviewer need to adequately assess a game?
3) In those inevitable circumstances where a reviewer cannot say everything, what is most important to convey?
4) If a game targets multiple audiences, how can a reviewer do justice to all of them?
5) What is the place of the hardcore audience in reviewing any media form? Where do you draw the lines between fan, fanatic and fanboy?

→ 8 CommentsTags:

Kelly Hu, Jenny McCarthy and J.K. Simmons

November 1st, 2008 by Troy Goodfellow · Electronic Arts, RTS

Red Alert 3 hasn’t grabbed me yet – it’s more average than anything else – but there is lots of cleavage that I try hard not to look at because that would be rude.

Does anyone find it odd that in this alternate universe all the women are very attractive and drawn to the most scandalous office wear imaginable? Sure, the military has a poor record on sexual harassment, but you’d think they could find skirts that went past the mid-thigh.

And the men? All the stars save Ron Yuan are over fifty and suitably attired. Sure, all the commandoes are women – grrl power, I guess, but one is dressed in a leather two piece, one in a midriff baring tank top and one in a schoolgirl uniform.

It’s all part of the aesthetic that RA3 is trying for, a sort of pulp action book world where even the “Allies’ lovely but buttoned-down intelligence officer” has a heaving bosom. It’s an adolescent game, for the most part, with adolescent sensibilities. I like a pretty girl as much as the next straight man, but so much of what is wrong (and right) about Red Alert 3 is reflected in how it presents its fictionalized world. You can find gameplay analogs for the Action Hero storyline, the poor accents and the poor attention to detail that shows wall maps of our 2008 globe, not a fictionalized bipolar world.

Seriously – they have Kazakhstan, Bosnia and I think I saw Eritrea.

→ 4 CommentsTags:

A Dubious Pre-Order Gift and more

October 29th, 2008 by Troy Goodfellow · Creative Assembly, Industry, Napoleonics

If you pre-order Empire: Total War, you will get Rome: Total War for free.

Yeah, Rome is half a decade old. But I would think that most of the people who would consider pre-ordering Empire already have Rome. You can get it very cheaply now, after all. No word on whether or not Barbarian Invasion is included.

If you opt for the Special Forces Edition, you will get elite units. This decision really bothers me, since it moves PC games even further down the road of more ingame goodies for people who pay more. Especially since you know that these special units will be unlocked for all users in a patch or expansion.

→ 14 CommentsTags: