Dan Hsu has an interview with Dave Pottinger and Graeme Devine at Crispy Gamer. It has the now standard “yeah it sucked but we’re going forward” non-comment on the closing of Ensemble, but, most importantly, lots of juicy bits about the upcoming console RTS Halo Wars.
Devine adds this bit of development chronology that I’m not sure I knew:
We didn’t start this game off as a Halo game. We started off wanting to make a console RTS experience. We spent the first 12 to 18 months just on that, with no [intellectual property] … there was no concept of it being a Halo game. In fact, we started off with the Age of Mythology engine. Microsoft saw what we were working on and asked if they could use it [for Halo], and of course we said yes.
Ensemble had said earlier that they had done an AoM console interface as a proof of concept, but I had no idea that they had worked for over a year on a game with no IP attached. That suggests that the studio was already well along in cracking the console RTS nut before they got the Halo Wars project. Still, they’ve already missed at least one target, presumably because they realized that Spartans don’t chop wood.
Pottinger says:
On the PC, I could put my buildings anywhere, and some people thought that was important to the strategy aspect. And you know what? It’s not. The choice is to make the building
I’m not sure I entirely agree with this, but his general point is sound. If I’ve decided to go naval in Age of Empires III, I will need to build a dock. Where the dock goes isn’t that important. When I choose to build a mill is more important than where.
But placement can matter, especially in games that have durable structures or maps that have chokepoints. In Age III, for example, many native American tribes have buildings that can defend themselves – barracks and even houses. There is no “Will I build I barracks?” decision that has any uncertainty, but knowing how close you can build to the friend and whether or not you can use a structure offensively can be significant.
Still three months till Halo Wars arrives, so there will more Ensemble updates to come.