News that a genetic algorithm has cracked the Starcraft code prompts Troy to ask the panel about the place of build orders and in-stone strategies in the genre. Julian talks about chess and Hoard, Rob talks about the beauty of a game that opens up and Troy sucks at everything. Also news on the […]
Entries Tagged as 'Three Moves Ahead'
Three Moves Ahead Episode 90: Order, Order
November 9th, 2010 · 16 Comments · Podcast, Three Moves Ahead
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Three Moves Ahead Episode 89: Elections and Campaigning
November 4th, 2010 · 12 Comments · Podcast, Three Moves Ahead
No one was in much of a mood to talk about anything this week, but we did it anyway and it was almost topical. Gameshark’s Bill Abner joins Troy and Rob for a rambling chat about election games they’ve played, election games they haven’t played and whether the dream election game they imagine is […]
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Three Moves Ahead Episode 88: Ethics, Morality and Motivation
October 27th, 2010 · 16 Comments · Podcast, Three Moves Ahead
Bruce Geryk returns to the show to give special guest Michael Abbot a hard time in a discussion that is intended to focus on the ethical and moral dimension of wargames and wargaming, but ranges all over the place, including a sidetrack into why people get into wargames to begin with. Rob Zacny tries […]
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Three Moves Ahead Episode 87: Borrowing and Personalization
October 21st, 2010 · 18 Comments · Podcast, Three Moves Ahead
Hellmode‘s Ashelia (aka Rhea Monique) joins Rob and Julian for a discussion of how strategy games can learn from other genres. Rob also coins the Old Country Buffet approach to strategy game design. The October pledge drive continues with a more subdued plea for money. Listen here. RSS here. Subscribe on iTunes.
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Three Moves Ahead Episode 86: Logistics, Supply and News
October 14th, 2010 · 11 Comments · Design, Podcast, Three Moves Ahead, Wargames
Troy and Rob start the show with a talk about what Derek Paxton’s move to Stardock means for Elemental and the future of Stardock. They then segue into a discussion about logistics and supply rules constrain the player in interesting ways. Rob tells another wargame anecdote, we debate whether an AI really understands supply […]
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Three Moves Ahead Episode 85: Betrayal and Manipulation
October 7th, 2010 · 7 Comments · Podcast, Three Moves Ahead
Julian and Rob are joined by Rob Daviau (Hasbro) and Chris Remo (Irrational) to talk about how games let us give in to our worst impulses and betray our friends. Neptune’s Pride, Risk, Weinhandler, Starcraft and a dozen other games come up. Rob sounds very NPR in the intro. Then the whole thing goes […]
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