Flash of Steel header image 4

Entries Tagged as 'Three Moves Ahead'

Three Moves Ahead Episode 96: Shafer, Patches, Holiday Wishes

December 24th, 2010 · 10 Comments · Podcast, Three Moves Ahead

  On the night before the day before Christmas, Troy and Rob and Julian sit down to talk about Jon Shafer leaving Firaxis, mega patches for turn based games Civ 5 and Elemental and then we wrap up with seasonal reflections including New Year’s resolutions for the podcast. Listen here. RSS here. Subscribe on iTunes.

[Read more →]

Tags:

Three Moves Ahead Episode 95: End Game Moves

December 16th, 2010 · 10 Comments · Podcast, Three Moves Ahead

  In response to a listener/reader question, Troy and Rob talk about end games that work and end games that don’t. What do we mean by the “end game”? What role do strictly defined victory conditions play in making an end game appealing? Can you avoid the late game drag? Apologies for the duet show. […]

[Read more →]

Tags:

Three Moves Ahead Episode 94: Home for the Holidays

December 9th, 2010 · 9 Comments · Board Games, Podcast, Three Moves Ahead

  We were on a good run and it couldn’t last forever. A pleasant light little seasonal chat about how to cope with the gaming constraints of visiting our families went off the rails when we realized that that topic would only last us about forty minutes. I made the mistake of pushing us forward […]

[Read more →]

Tags:

Three Moves Ahead Episode 93: Theme, Mechanics and Meaning

December 3rd, 2010 · 10 Comments · Design, Podcast, Three Moves Ahead

  GWJ’s Lara Crigger and JTS’s Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so […]

[Read more →]

Tags:

Three Moves Ahead Episode 92: Classic Game Analysis – X-Com

November 23rd, 2010 · 23 Comments · Design, Podcast, Three Moves Ahead

  PCGamer’s Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994’s X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back. Listen here. RSS here. Subscribe on iTunes. Hideous UK Box Art Xenonauts UFO: […]

[Read more →]

Tags:

Three Moves Ahead Episode 91: Licensed Behavior

November 16th, 2010 · 15 Comments · Podcast, Three Moves Ahead

  Troy almost fires Rob and Julian on this episode as a conversation about licensed strategy games. Bruce Geryk holds forth on why War of the Rings is like Stratomatic Baseball, Julian sings of Starfleet Battles and Rob talks about his experiences in another board game. What makes a license succeed or fail? Can either […]

[Read more →]

Tags: