This sounds like fun. It’s completely cooperative, with your opponents controlled by an A.I. who wants one thing: you, dead. Your team consists of three player-controlled heroes — players can choose from the Space Marine, the Ork, and the Eldar — whose sole task is to fight against wave after wave of increasingly difficult enemy […]
Entries Tagged as 'Relic'
Three Moves Ahead Episode 13 – Tom vs Bruce vs Troy vs Julian
May 19th, 2009 · 19 Comments · Multiplayer, Podcast, Relic, RTS, Three Moves Ahead
Four men enter, two men leave as Tom and Bruce welcome their podcast partners into the oldest continuous rivalry in strategy gaming. In the first official multiplayer recap session in TMA history, the panel talks about Dawn of War 2, how the multiplayer experience holds up under the pressures of age and infirmity. Bonus files […]
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On Site Review: Dawn of War II
February 27th, 2009 · 12 Comments · Relic, Review, RTS
Dawn of War II makes one of the strongest cases against component scoring in a review that I have ever seen. You know those reviews – the ones that take graphics and gameplay and multiplayer and then either turn it into a composite score or throw out those numbers for a holistic measure. Those sorts […]
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Rookie Mistake
February 19th, 2009 · 11 Comments · Relic, RTS, THQ
Downloading Dawn of War 2 from Steam on the day of release. What the hell was I thinking?
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Tales of Valor Confirmed
November 3rd, 2008 · 3 Comments · Relic, RTS
It hasn’t been a well kept secret, since various online vendors have been listing the title for a while. But THQ and Relic will be releasing another standalone expansion for Company of Heroes. With fresh new campaigns and multiplayer modes, brand-new units, additional maps and the introduction of the ‘direct-fire’ feature, we’re once again committed […]
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GDC RTS podcast
February 21st, 2008 · 1 Comment · CGW, Gas Powered Games, GDC, Podcast, Relic, RTS
Today’s Games for Windows GDC podcast (2/20) has Relic’s Josh Mosqueira and Gas Powered Games’ Chris Taylor as guests. Lots of time is spent on the present and future of real time strategy and PC gaming in general. The usual ground is covered. Will RTS games push themselves into a hardcore ghetto? How can you […]
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