Unavailable when we needed him, but still game for a show, Victoria 2’s lead designer Chris King joins Troy and Rob for a discussion of Marxist economic models, why they are so many rebels and why he bothered redesigning Vicky in the first place. Listen here. RSS here. Subscribe on iTunes.
Entries Tagged as 'Podcast'
Three Moves Ahead Episode 82: Chris King and more Victoria 2
September 16th, 2010 · 14 Comments · Podcast, Three Moves Ahead
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Three Moves Ahead Episode 81: Elemental Post Mortem with Brad Wardell
September 8th, 2010 · 34 Comments · Podcast, Stardock, Three Moves Ahead
A terrible launch of a game I wanted to love turns what should have been a “WOW” show into another opportunity for Brad Wardell to explain how Stardock screwed up. Listen how imperfect QA practices, overconfidence, groupthink and not taking every beta crash report seriously turned one of the year’s most anticipated new IPs […]
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Podcast Roundup
September 6th, 2010 · 4 Comments · Podcast
Firaxis’s Jon Shafer was recently on the Civ themed Polycast talking about game design as a job and art. I never posted about my Polycast appearance a while back, probably because I wasn’t very good. However, I was brilliant on this week’s Jumping the Shark.
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Three Moves Ahead Episode 80: Question Time
September 1st, 2010 · 16 Comments · Podcast, Three Moves Ahead
This week, the sound is terrible again mostly because my wireless refuses to cooperate. Big promise to fix this next week – I thought I had the problem solved. But if you bear with us, you will hear Troy and Rob answer some questions from listeners about logistics, making losing fun, why games are […]
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Podcast Question Reminder
August 29th, 2010 · 2 Comments · Podcast
Just a post to remind listeners and readers that they can submit questions to us for this week’s show. I plan to record on Tuesday night, so get those questions in. Email me or post them to my Formspring. Now back to Elemental…
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Three Moves Ahead Episode 79: Victoria 2
August 25th, 2010 · 20 Comments · Paradox, Podcast, Three Moves Ahead
Rob Zacny’s sound goes in and out, but when it works you can hear him, Troy and Julian talk about the latest grand strategy game from Paradox. Why does it make Julian angry? Do you have to force the politics to make them interesting? What does the game get right and wrong about the […]
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