In another of my series of interviews with independent strategy game developers, Ming-Sheng Lee of Magitech games agreed to answer a few questions about his enterprise, its past and its future. Magitech is a Canadian gaming company that has had a bad run of luck. Its first game, Takeda, had the misfortune to arrive shortly […]
Entries Tagged as 'Interview'
Developer Interview: Norb Timpko
March 1st, 2006 · 1 Comment · Civil War, Interview, Mad Minute
Last year’s Civil War Bull Run:Take Command 1861 was one of last year’s big surprises. A game that could have been just Bull Run: Total War was in fact a compelling and endlessly replayable masterpiece. I had some minor misgivings related to the low res graphics at the action level, but I was mostly impressed. […]
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Developer Interview: Philippe Thibaut
January 20th, 2006 · Comments Off on Developer Interview: Philippe Thibaut · Interview
Philippe Thibaut is a French strategy game developer best known for his design of the board game Europa Universalis. He helped Paradox adapt that design to the PC, and therefore had a crucial role in Paradox’s first huge hit. He then began working on his own PC games, developing Pax Romana – a game full […]
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Developer Interview: Michael Akinde
November 21st, 2005 · 3 Comments · Ancients, Imperium, Interview
In the first of what I hope will be many interviews with independent strategy game developers, Michael Akinde agreed to answer some questions about Imperium: Rise of Rome, game design and the place of history in the game business. This interview was originally going to be the first thing published on my new domain, but […]
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