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Entries Tagged as 'Interview'

Developer Interview: Kristoffer Osterman, Illwinter Games

December 11th, 2006 · Comments Off on Developer Interview: Kristoffer Osterman, Illwinter Games · Interview, Shrapnel

I’ve previously referred to the Dominions games as titles that demand study. No other series requires as much homework. But just like the real world, doing your homework has great rewards. Dominions 3: The Awakening is one of my top games of the year – and I haven’t really touched half of it yet. Kristoffer […]

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Developer Interview: Jean-Michel Mathé

November 13th, 2006 · 1 Comment · Battlefront, Interview

Histwar: Les Grognards is an upcoming Napoleonic wargame from Battlefront and Jean-Michel Mathé. You can probably think of it as a serious wargamer’s Imperial Glory. No release date has been set. The screenshots look good, but what does it have that keeps it from being Blucher: Total War? M. Mathé agreed to answer a few […]

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Developer Interview: Brad Wardell, Stardock

October 9th, 2006 · 1 Comment · Interview, Stardock

Yes, another interview with Stardock’s Brad Wardell. He’s a popular choice for an interview or a quote, primarily because of his accessibility. Stardock is the developer and publisher of the Galactic Civilizations games and there is an expansion for GalCiv 2 just around the corner. Wardell is also the loudest voice on his weekly podcast, […]

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Developer Interview: Slitherine/Firepower

September 11th, 2006 · 2 Comments · Interview, Slitherine

Commander – Europe At War will add yet another title to an already long list of World War II games. Firepower Games is doing the lead programming work with Slitherine adding their experience in development and publicity. Iain McNeil of Slitherine and John Persson from Firepower agreed to answer a few questions about the upcoming […]

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Developer Interview: Xavi Rubio

June 16th, 2006 · 2 Comments · Interview, Shrapnel

I recently noted that Rise and Fall: Civilizations at War has some of the best RTS naval mechanics around. And, considering the dearth of good naval simulations out there, it’s nice when anyone pays attention to that military arm that Mahan considered the sine qua non of real power. To that end, my latest developer […]

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Developer Interview: Jim McNally

May 5th, 2006 · 2 Comments · Ancients, Indie Games, Interview

Longbow Digital Arts is a Toronto based developer best known for its arcade games, especially the very addictive Breakout clone DX-Ball. So what do you do next? You make a strategy game based in Ancient Greece, that’s what. Obvious, no? Jim McNally answered a few questions about Hegemony. —————— Longbow Digital Arts has focused, to […]

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