Apparently there were not enough subscribers to the Cities XL Planet system, meaning that Monte Cristo has decided to drop it entirely. They will not accept any new subscriptions to this mulitplayer system that allowed players to visit each other’s cities and interact in a trading system. From the announcement email: Three months after the […]
Entries Tagged as 'Industry'
Least Surprising Cities XL Announcement Ever
January 27th, 2010 · 5 Comments · City Builder, Industry
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Stockholm Syndrome
January 25th, 2010 · 5 Comments · Industry, Paradox
The Stockholm Paradox trip was very short, but the recovery from it may take a little longer. I barely slept on the flight there and arrived to learn that my room was not ready and would not be ready until about 20 minutes before I had to leave for the opening event at City Hall. […]
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Stardock’s Customer Report 2009
November 19th, 2009 · 9 Comments · Industry, Stardock
Brad Wardell has published the Stardock customer report and it’s got little bits of interesting information, especially if – like me – you are interested in, but not necessarily knowledgeable about, the business side of PC gaming and software development in general. For example, on Demigod: For Stardock, the more significant shock of Demigod has […]
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Command and Conquer Comes to Conclusion?
November 10th, 2009 · 7 Comments · Electronic Arts, Industry
Always be wary of rumors, especially from sites that specialize in rumors. But Kotaku is reporting that the massive layoffs at EA will include the team making Command and Conquer 4: Tiberian Twilight. Sources tell Kotaku that the team working on Command & Conquer 4: Tiberian Twilight was warned of its fate today, with almost […]
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Three Moves Ahead Episode 38 – Expansions and DLC
November 10th, 2009 · 7 Comments · Industry, Podcast, Three Moves Ahead
This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show […]
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Favorite News Item of the Day
November 10th, 2009 · 3 Comments · Electronic Arts, Industry
Via Shack News: “We definitely have had some people say this is something EA shouldn’t be doing or, you know, we’re desecrating the original poem. I just don’t agree,” Dante’s Inferno creative director Jonathan Knight explains over footage of giant tentacles spilling forth from damned vulvas in a new developer diary. “We’ve taken it pretty […]
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