AI War was not nominated for any Independent Game Festival awards. This is does not surprise anyone, even the creator. (Spotted at RPS.) Chris Park makes some observations about the IGF judging process that echo my own experiences with the indie awards. IGF winners generally tend to be very short and have a clear and […]
Entries Tagged as 'Indie Games'
Histwar: Les Grognards Dropped By Battlefront
November 5th, 2009 · 13 Comments · Battlefront, Indie Games, Industry, Napoleonics, Wargames
I can’t say I blame them. Histwar, an ambitious Napoleonic strategy/wargame, has been in development forever and it says something about the state of independent publishing that Battlefront stuck it out this long. I do hope the game gets finished, of course, and that it is good. But all it would take is one or […]
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Three Moves Ahead Episode 37 – Chris Park and AI War: Fleet Command
November 3rd, 2009 · 23 Comments · Indie Games, Interview, Podcast, Sci Fi, Three Moves Ahead
Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest […]
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Autumn Dynasty
August 16th, 2009 · 5 Comments · Consoles, Indie Games, RTS
Thanks to Nabeel Burney of Slowdown for pointing out this upcoming XNA game to me. Use brush strokes to control armies on a parchment map.
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Defcon on the DS
April 20th, 2009 · 3 Comments · Indie Games
Gamespy is reporting that one of the great little games of the last few years is on its way to my mobile platform of choice. No publisher yet, but I really hope Introversion can find one. Defcon would be the perfect airplane game.
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IGF Finalists
January 7th, 2009 · Comments Off on IGF Finalists · Indie Games
They finalists for the IGF 2009 prizes have been announced. Now I just need to score a GDC invitation so I can see the ceremony and talk to the developers.
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