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Entries Tagged as 'Developers'

Empire: Total War Trailer and Release Date (and a rant)

July 11th, 2008 · 2 Comments · Creative Assembly

I’ve been tapped to see a lot of cool stuff at E3, but Empire: Total War is near the top of my own list of curiosities. We now have a release window of February 2009 (sigh) and a movie trailer that tells us nothing about the game, showing no gameplay at all. I sort of […]

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More Spore

July 11th, 2008 · 2 Comments · Design, Electronic Arts, Industry

Today, Brandon Sheffield and Chris Remo interview Soren Johnson at Gamasutra. They mostly focus on Spore, but also there is some general commentary about strategy gaming, publisher expectations and designing without a core audience in mind. Some snippets: For example, we have a super-weapon system, which is something that came along maybe six months ago, […]

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Enhanced Children of the Nile

July 8th, 2008 · 2 Comments · City Builder, Tilted Mill

If you missed Children of the Nile the first time around, here’s your chance to get it on Steam. If you already have it, it looks like you’ll have to wait a couple of days until the free update with the enhancements becomes available. I gave CotN 4/5 in Computer Games magazine when it first […]

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Ensemble and Console RTS

July 8th, 2008 · 8 Comments · Consoles, Ensemble, RTS

I need to check my blogroll more often since I missed this post from Bruce Shelley about many things. Most importantly, it says a few things about how their RTS Halo Wars will be controlled on the console. I may have mentioned many blogs ago that we reprogrammed Age of Mythology to be playable with […]

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Birth of America II

July 5th, 2008 · Comments Off on Birth of America II · AGEOD

I like surprises, and the July 4th release of Birth of America II counts as a surprise. I have no idea it was even in development. The feature list isn’t quite accurate. AGEod’s Ludovic Grousset tells me that the first war in the game is the Pequot War (1636).

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Didn’t We Try This?

July 3rd, 2008 · 2 Comments · Electronic Arts

Let’s turn The Sims into an online game! What could possibly go wrong! (Spotted at Broken Toys.)

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