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Entries Tagged as 'Gas Powered Games'

Chris Taylor on SupCom

March 8th, 2007 · Comments Off on Chris Taylor on SupCom · Gas Powered Games, GDC

This morning, in a mostly rambling speech about the development of Supreme Commander, Chris Taylor came out looking like one of the most optimistic game designers out there. He once again talked about how the crunch-time/overtime filled development cycle is an unnecessary evil that produces worse games and bitter employees. He ridiculed the idea of […]

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You read it here first…

February 7th, 2007 · 8 Comments · Gas Powered Games, RTS

Six months ago, I hypothesized that Supreme Commander‘s use of a super zoom could lead to players’ ignoring all the artwork and animation so they could look at the big picture strategic zoom. Why deprive yourself of more information in real time combat by sticking close to ground level? Now, Gamespy’s Allen Rausch is saying […]

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