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Entries Tagged as 'Ensemble'

Building a Better Odin

October 8th, 2007 · 3 Comments · Design, Ensemble, RTS

AI researchers in Austria have come to the conclusion that a “neurotic AI” is more likely to win real time strategy games than other AI personalities. In a test of four different AI scripts, aggressive and neurotic personalities won all their matches against the default AI in

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Halo Wars: Cracking the Console Nut

September 24th, 2007 · 2 Comments · Design, Ensemble, RTS

Soren Johnson has posted his thoughts on the future of real time strategy on the console side of the industry, inspired by a video of Ensemble’s Halo Wars in action. The money quote: At the very end of the video, however, there is a tiny suggestion of just how fun an RTS could be on […]

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Age of Empires Retrospective

August 23rd, 2007 · Comments Off on Age of Empires Retrospective · Ensemble, Industry

Gamasutra has just published a story on the Age of Empires panel at GCDC. Bruce Shelley, Brian Sullivan and Rick and Tony Goodman were there to talk about the history of the franchise. A note for the writers – when you have two Goodmans talking you can’t just write “said Goodman.” There aren’t a lot […]

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Age of Empires III: Asian Dynasties

May 18th, 2007 · 3 Comments · Ensemble

Full press release here. Big Huge Games is developing the game for Ensemble and Microsoft. Where’s my Rise of Legends expansion? EDIT: The first Q&A is up at Gamespot.

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The First Americans

September 6th, 2006 · Comments Off on The First Americans · Ensemble, History

Allen Rausch has an interesting interview regarding the new Age of Empires expansion, Warchiefs, over on Gamespy. The theme of the interview is the challenge in dealing with Native American nations. Bruce Shelley goes through all the races and confesses where the Ensemble team had to break from history in the name of fun (no […]

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Age of Empires III trailer up

June 15th, 2005 · 2 Comments · Ensemble, Preview

You can find the new trailer for Age of Empires III at Gamespot. In a way, game trailers are silly idea. They usually show little gameplay and tell you nothing you don’t already know. Unlike movie trailers, there is zero chance that they will spoil a game for you or reveal plot points that are […]

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