The cover story in this month’s Games for Windows is the grand unveiling of Sims 3. Writers Sean Molloy and Jeff Green seem to be very pleased with what they’ve seen, and I’m already wondering how it will run on my numerous machines. Seamless neighborhoods, a community that evolves on its own without human intervention, […]
Entries Tagged as 'Electronic Arts'
Sims 2: Free Time
March 8th, 2008 · 1 Comment · Electronic Arts, Gamesradar, Maxis, Review
My review of Sims 2: Free Time can be found on the new and improved Games Radar. It’s a decent expansion – nothing like the joy of Pets or openness of University. And most of the stuff it adds is covered in one way or another by other expansions; do we really need a hobby […]
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In Two Weeks
March 6th, 2008 · 1 Comment · Electronic Arts, Maxis
March 19, 2008, we get a preview of The Sims 3. I am an unabashed Sims fan. Every time I load a new expansion I get hooked all over again. Even when the expansions aren’t that good, or are just more of the same, the underlying game is beautiful in both its simplicity and its […]
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EA Cool With Meier
March 3rd, 2008 · 1 Comment · Electronic Arts, Industry
At a lunch meeting I was not invited to, Firaxis designer-in-chief Sid Meier told Newsweek’s N’Gai Croal that he’s fine with EA buying Take Two. We worked with Electronic Arts ten years ago. We respect them highly as a company. They’re a great company. We enjoy working with Take-Two. We’ll let them sort that out. […]
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Damn You EA.
January 29th, 2008 · 3 Comments · Electronic Arts, Industry, Maxis
Spore may be delayed. Damn you to hell.
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Sometimes You Always Win
January 23rd, 2008 · 1 Comment · Blogs, Electronic Arts
Jeremy Greenfield of Gamers With Jobs has just posted an interesting summary of his attempt to drive a city into the ground in SimCity: Societies. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one. Thanks to […]
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