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Entries Tagged as 'Electronic Arts'

Sims 3

March 14th, 2008 · 2 Comments · CGW, Electronic Arts, Maxis

The cover story in this month’s Games for Windows is the grand unveiling of Sims 3. Writers Sean Molloy and Jeff Green seem to be very pleased with what they’ve seen, and I’m already wondering how it will run on my numerous machines. Seamless neighborhoods, a community that evolves on its own without human intervention, […]

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Sims 2: Free Time

March 8th, 2008 · 1 Comment · Electronic Arts, Gamesradar, Maxis, Review

My review of Sims 2: Free Time can be found on the new and improved Games Radar. It’s a decent expansion – nothing like the joy of Pets or openness of University. And most of the stuff it adds is covered in one way or another by other expansions; do we really need a hobby […]

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In Two Weeks

March 6th, 2008 · 1 Comment · Electronic Arts, Maxis

March 19, 2008, we get a preview of The Sims 3. I am an unabashed Sims fan. Every time I load a new expansion I get hooked all over again. Even when the expansions aren’t that good, or are just more of the same, the underlying game is beautiful in both its simplicity and its […]

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EA Cool With Meier

March 3rd, 2008 · 1 Comment · Electronic Arts, Industry

At a lunch meeting I was not invited to, Firaxis designer-in-chief Sid Meier told Newsweek’s N’Gai Croal that he’s fine with EA buying Take Two. We worked with Electronic Arts ten years ago. We respect them highly as a company. They’re a great company. We enjoy working with Take-Two. We’ll let them sort that out. […]

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Damn You EA.

January 29th, 2008 · 3 Comments · Electronic Arts, Industry, Maxis

Spore may be delayed. Damn you to hell.

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Sometimes You Always Win

January 23rd, 2008 · 1 Comment · Blogs, Electronic Arts

Jeremy Greenfield of Gamers With Jobs has just posted an interesting summary of his attempt to drive a city into the ground in SimCity: Societies. He found, as many critics did, that the system was too forgiving of screw-ups and that it may be harder to kill a city than to create one. Thanks to […]

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