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Entries Tagged as 'Crispy Gamer'

Print Screen: Narrative Ludology

April 10th, 2009 · Comments Off on Print Screen: Narrative Ludology · Crispy Gamer, Print Screen

Late column this week mostly because it took me a while to really organize the three book series from Pat Harrigan and Noah Wardrip-Fruin into anything resembling a cohesive article. I apologize to my hardworking editors who like to have things on time.

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Baseball Game Comparison

April 7th, 2009 · Comments Off on Baseball Game Comparison · Baseball, Crispy Gamer

One of the reasons that Bill Abner remains the dean of sports video game journalism is that he insists on running lots of simulations to see how the stats work out. He did this to great effect last year with some football sims. He chose to do a smaller sample sim for Crispy Gamer to […]

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Battleforge Review

April 2nd, 2009 · Comments Off on Battleforge Review · Crispy Gamer, Electronic Arts, RTS

Battleforge been getting very good scores from a lot of very smart people, but I’m not that excited about it. Part of the problem is that once you’ve seen a big throwdown between units, it’s not really clear where the strategy is beyond saving up for more big units. The upgrade rewards are nice, and […]

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Empire Total War Debate

March 21st, 2009 · 19 Comments · Creative Assembly, Crispy Gamer, Review

One of my favorite things about Tom Chick as a critic is that he always argues a corner. A game either succeeds or fails, with little room for fence sitting. This does not mean that his reviews are not nuanced; he never ignores the good stuff or fails to contextualize the bad. His recent Empire:Total […]

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Print Screen: Racing the Beam and Street Fighter Movie

March 10th, 2009 · Comments Off on Print Screen: Racing the Beam and Street Fighter Movie · Crispy Gamer, Print Screen

Not much to say about Racing the Beam beyond what’s in the column. Buy the book if you are interested in the hardware/software relationship. Monfort and Bogost do a very good job. Re the Street Fighter movie, I do things for my job that are harder than anyone can appreciate. The Legend of Chun-Li is […]

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I’m Going to Keep Saying This Until People Listen

February 11th, 2009 · 28 Comments · Crispy Gamer, Design, RTS

Mostly, I hate the entire idea of dividing games by how time moves. There are better ways to understand game design than whether or not you have time to make a sandwich before you are overrun with Cossacks. But then Tom Chick writes: Real-Time Strategy Games are survived by its oldest son, Empire: Total War, […]

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