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I Work With People Of Questionable Taste

December 2nd, 2009 · 19 Comments · Crispy Gamer

One of the great pleasures of working for Crispy Gamer – and there are many – is how many of colleagues have very different opinions on games and how many of them can express those opinions artfully and eloquently. Then a seven member Game Trust panel – to which I was not invited – narrowly […]

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Three Moves Ahead Episode 41 – Vic Davis and Solium Infernum

December 1st, 2009 · 13 Comments · Cryptic Comet, Podcast, Three Moves Ahead

Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We get an inside look at game design, how an […]

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Theme Parties

November 30th, 2009 · 2 Comments · Design

In his Decade Retrospective essay on Combat Mission, Bruce Geryk wrote one of those lines that still make me envy his writing skill: If you give players a hook, they will hang themselves on it every time. In most cases, a strategy game’s hook will not be the mechanic or the appearance but the theme. […]

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Three Moves Ahead Episode 40 – Listeners Write Back

November 25th, 2009 · 10 Comments · Podcast, Three Moves Ahead

Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time […]

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Civ MMO Canceled?

November 23rd, 2009 · 4 Comments · MMO

I wonder what the odds are that I could get 2k to actually comment on this.

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Field of Glory: I’d Like Some More Please

November 23rd, 2009 · 10 Comments · Ancients, Slitherine, Wargames

The computer version of Field of Glory satisfies two itches at once. First, it is a very simple and very fast playing wargame, well adapted from what is, by all accounts, a very good miniature rule set. Second, it is an ancients game, and we all know that I can go on forever about that […]

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