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Who Won E3’s Press Events?

July 13th, 2007 · 3 Comments · E3

I DON’T CARE. Seriously. What’s the point of saying who “won” or “lost” until we actually see some of these games on shelves? You can argue about who gave a good presentation and who gave a poor presentation, but these are the equivalent of the upfronts in the TV business. Things can look great in […]

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Decisions, decisions

July 11th, 2007 · 3 Comments · Me

I have three reviews to finish, a couple of previews to draft and a zillion screenshots to take. But my review build of Beyond the Sword just showed up. Guess what wins?

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Well what do you know…

July 10th, 2007 · 11 Comments · Creative Assembly, History

Remember when I made that snarky comment about the Mayans throwing beehives? Turns out it’s true. Sort of. The Popol Vuh states that in one battle, Mayan leaders trapped wasps and hornets in gourds and released the insects at an auspicious moment to panic the enemy. And the Medieval II expansion isn’t the first game […]

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E3 2007 Strategy Game Breakdown

July 10th, 2007 · 4 Comments · E3

Here’s a partial list of strategy games that will be on display at the much smaller E3. Akella Disciples III: Renaissance – Some titles just won’t die and this turn-based fantasy strategy series is one of them. Sierra Empire Earth III – It looks to be coming along nicely so far. Still keeping low expectations. […]

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Origins 2007

July 9th, 2007 · 20 Comments · Me

I have returned from my hiatus, which was, in fact, four days in Columbus, Ohio for the Origins Convention. I was, with a handful of other strategy and war game journalists, a guest of Matrix Games, so I have every opportunity to talk to designers whose work I admired and designers whose work needs more […]

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Hiatus

July 3rd, 2007 · Comments Off on Hiatus · Me

Just a note that with the holiday coming up and some work on my schedule, there won’t be much time for blogging until early next week. So go read someone else for a few days. In the meantime, I have disabled comments, more to prevent me from logging in and checking things than anything else. […]

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