This guest post from Bruce Geryk goes into solitaire wargaming, making things that don’t suck and some of his own preferences and tricks. I’m always happy to post his thoughts. Technology has a way of fixing problems. In gaming, it created distribution models that freed many designers from the restrictive grasp of publishers (direct download), […]
Entries from May 25th, 2013
Giving History to Historical Settings
May 4th, 2013 · 8 Comments · Design
It’s a weird thing, but the feature I am most excited about in the upcoming Civilization V: Brave New World is a relatively minor mechanic designed to plug in to the much larger changes. It’s Archaelogy. Yes, always excited about new civilizations, since I love writing about that sort of thing, and really, the archaeology […]
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