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Entries from November 23rd, 2012

Peter Wept and Troy Scratched His Head

November 23rd, 2012 · 16 Comments · Design

Every other week there is something in PC gaming that makes me scratch my head and ask stupid questions. Usually these questions are answered to my satisfaction so, to not look like an idiot, I don’t post stupid questions here on the blog. The last month has been nothing BUT stupid questions, personal and professional, […]

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Three Moves Ahead Episode 195: Classic Game Analysis — Age of Mythology

November 20th, 2012 · Comments Off on Three Moves Ahead Episode 195: Classic Game Analysis — Age of Mythology · Podcast, RTS, Three Moves Ahead

Sometimes you find a topic you are, if not born for, but that if brought to you, you realize you need no serious research for because Age of Mythology is the kind of game that we could have talked about for hours. It’s one of my favorite games ever, and, I think, an object lesson […]

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Three Moves Ahead Episode 194: Checking in with Arcen

November 13th, 2012 · Comments Off on Three Moves Ahead Episode 194: Checking in with Arcen · Indie Games, Podcast, Sci Fi, Three Moves Ahead

Yay, another week without posting anything meaningful!!! Except for this podcast with Chris Park of Arcen Games, last seen way back in episode 37. One of the great things about targeted podcasting is that you have the chance to look back and check in on games that have gone through many changes and updates, and […]

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Three Moves Ahead Episode 193: A Million Little Plastic Pieces

November 6th, 2012 · Comments Off on Three Moves Ahead Episode 193: A Million Little Plastic Pieces · Board Games, Podcast, Three Moves Ahead

I’ll admit that I am disappointed that I was not invited on this show because I love talking about components. But this week, Rob Daviau returns to talk to Rob and Julian about that special feeling that good game components can give you. You can talk about the episode on the official forum and download […]

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The Hostile Geography of Fallen Enchantress

November 2nd, 2012 · 13 Comments · Design, Stardock

Exploration is one of the central ideas in any empire building game, and Fallen Enchantress relies heavily on uncovering what resources and settlement locations are nearby. The problem with exploring is that things may follow you home. My scout was doing no harm, and in fact maybe a little good, when he moved outside the […]

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