Taking a moment from their respective vacations, Rob and Julian pick up the pieces after a couple show ideas fall apart at the last minute. Julian wants to talk about card mechanics and why he likes them so much. Rob wonders if most PC games eschew cards because they tend to symbolize and abstract concepts, and the PC tends to place a premium on the literal. Julian also theorizes that poker’s popularity changed games.
Three Moves Ahead Episode 124 – The Show Must Go On
July 7th, 2011 by Rob Zacny · 6 Comments · Podcast, Three Moves Ahead
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garion333 // Jul 8, 2011 at 10:39 am
Sounds interesting even if you guys did have to wing it.
Rob // Jul 8, 2011 at 8:52 pm
Interesting listen, even if Cory’s Internet decided to pack in.
Enjoyed Julian’s thoughts on poker’s evolution, and the role of the 100hr+ monster in today’s market. With more than enough of these in my possession, and little time to put into them, I’m starting to question why I it is I keep buying them… Pretty sure it’s delusional…
Given the emphasis on card games, was hoping for a mention of ‘Ascension’ on iOS from Julian though. Finger keeps hovering over the buy button.
Keep up the good work.
Edward Damon // Jul 9, 2011 at 11:16 am
I very much agree about the difference between card and dice randomness. Even though there is a certain amount of “regression to the mean” with dice rolls, the fact that one is completely uncorrelated from the next means that you can have streaks that keep on streaking, leading to much wailing and gnashing of teeth.
In contrast, there’s a certain cosmic justice in card-systems, where you know that if someone gets an awesome draw on one turn, they’re probably going to be paying for it down the line (or so you can say to yourself).
Quasar // Jul 11, 2011 at 3:53 am
Interest podcast. The poker discussion is kind of interesting. And like Rob I don’t know any roleplaying/ccg players who play/played poker at all. I never realised there was any kind of thing where people has gone on to play poker.
Hell-Mikey // Jul 13, 2011 at 3:24 pm
“Grognard Fallacy” is the new Chick Parabola.
MFToast // Jul 17, 2011 at 2:02 am
It seems to me that random elements allow for more risky strategies. You can build strategies around the probability that your opponent will fail to stop it. Know what I mean? Love you guys!