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Entries from July 30th, 2011

The Mongol National Character

July 30th, 2011 · 18 Comments · Feature:Nations, History

What this is about, including full list. Genghis Khan was dude who, 700 years ago, totally ravaged China, and who, we were told, 2 hours ago, totally ravaged Oshman’s Sporting Goods. So Sid Meier had to make him and his furry hat one of the iconic Civs in his classic game. The Mongols did, after […]

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Three Moves Ahead Episode 127 – Baby’s First Panzer

July 28th, 2011 · 8 Comments · Podcast, Three Moves Ahead

GWJ’s Cory Banks finally dips his toes in the waters of turn-based wargaming with Matrix / Slitherine’s new Panzer General remake, Panzer Corps. He joins Julian and Rob to talk about wargaming-lite, whether this really improves on Panzer General, and Panzer Corps’ puzzle-based approach to scenario design. Rob realizes a newfound appreciation for daunting complexity. […]

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Dungeons of Dredmor

July 26th, 2011 · 7 Comments · RPGs

I seem to be writing a lot about my failures in gaming lately, and since the alternative to this post was an update on my continuing struggles in racing games, I thought that since roguelikes are designed to kill you, writing about Dungeons of Dredmor (Gaslamp Games) would be less embarrassing. (Because seriously, Tom. Beating […]

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The Indian National Character

July 24th, 2011 · 14 Comments · Feature:Nations, History

What this is about, including full list. If Civilization has an iconic image that everyone has seen (and, let’s face it, it has many) it is the sneering face of Gandhi warning us to behave ourselves because his words are BACKED WITH NUCLEAR WEAPONS. There is a universal cognitive dissonance in seeing the face of […]

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Puzzles

July 22nd, 2011 · 7 Comments · Design

I’ll get this right out. I hate puzzles in my strategy games, but I love puzzle games. If a strategy game wants to use puzzles, it has to think of them differently than a true puzzle game does. Last night, I finally finished Portal 2. I wasn’t sure I would get around to it at […]

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Three Moves Ahead Episode 126 – Contemporary Antiques

July 21st, 2011 · 7 Comments · Podcast, Three Moves Ahead

PC Gamer EIC Logan Decker joins Rob and Julian for a discussion of Christoph Hartmann’s comments that strategy is not a contemporary genre. They dig into his interview, and what he meant. They also cover other publishing models, and how they stack up to what game publishers do, and discuss how Hartmann’s comments reflect a […]

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