Every now and then I like to plan a bit ahead. Look over the release schedule, line up ideas for Three Moves Ahead, try to angle for high paying interviews and features (and the occasional review) and just get a sense for where the year is going. I will not have time to play all […]
Entries from March 8th, 2010
Design Notes Again
March 7th, 2010 · 5 Comments · Board Games, Me
I’m meeting my neighbor for an afternoon of Maria. I’ve spent the morning reading the rules (I missed Sivel’s earlier Frederick) and they seem pretty clear cut. The first thing I did, though, was turn to the design notes. One of the constant themes of both Flash of Steel and Three Moves Ahead has been […]
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More Thoughts on that Literature Article
March 5th, 2010 · 4 Comments · Gamespy, Me, Media
Other People’s Stories was one of the easiest articles I’ve ever written. As EA’s Jonathan Knight says of Dante’s Inferno, the ideas are so big. It’s impossible not to find an angle or know what questions to ask. Not everyone I asked for input replied to my queries, and that ended up being OK since […]
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Other People’s Stories
March 4th, 2010 · 6 Comments · Feature, Gamespy
In what is hopefully the first of many features for GameSpy, I look at the art of literary adaptation in game design.
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Three Moves Ahead Episode 54: Introversion
March 4th, 2010 · 7 Comments · Indie Games, Podcast, Three Moves Ahead
Troy, Julian and Rob wax rhapsodical about the glories of indie strategy game developer Introversion. What makes Darwinia a “different” RTS? Is Defcon the best multiplayer game ever made? And can you make a game about terrorism? Listen to the end and learn how you can win a prize. Seriously. I have one for you. […]
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Decade Feature: 2002 – Emperor: Rise of the Middle Kingdom
March 3rd, 2010 · 14 Comments · City Builder, Feature:Decade
When we think about Roman history, we generally have an idea of what we are talking about and what a game would look like. Same with Greek and Egyptian and even American. A few centuries or milennia have been compressed into cultural shorthand for a population that has only the vaguest idea that the Golden […]
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