In his Decade Retrospective essay on Combat Mission, Bruce Geryk wrote one of those lines that still make me envy his writing skill: If you give players a hook, they will hang themselves on it every time. In most cases, a strategy game’s hook will not be the mechanic or the appearance but the theme. […]
Entries from November 30th, 2009
Three Moves Ahead Episode 40 – Listeners Write Back
November 25th, 2009 · 10 Comments · Podcast, Three Moves Ahead
Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time […]
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Civ MMO Canceled?
November 23rd, 2009 · 4 Comments · MMO
I wonder what the odds are that I could get 2k to actually comment on this.
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Field of Glory: I’d Like Some More Please
November 23rd, 2009 · 10 Comments · Ancients, Slitherine, Wargames
The computer version of Field of Glory satisfies two itches at once. First, it is a very simple and very fast playing wargame, well adapted from what is, by all accounts, a very good miniature rule set. Second, it is an ancients game, and we all know that I can go on forever about that […]
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Solium Infernum Live Blogging
November 22nd, 2009 · 6 Comments · Cryptic Comet
Tom Chick, Bruce Geryk and I have been playing Solium Infernum for the last few days. Because the build is still in flux, we had to abandon our first try as files got updated. But our newest game is being live blogged on the Quarter to Three forum. Check us out over there. I will […]
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Decade Feature – 2001: Kohan Immortal Sovereigns
November 19th, 2009 · 13 Comments · Feature:Decade
What this is about. One of the great things about these feature series is that they give me license to reinstall games I hadn’t touched in a long time. I had to do some compatibility/patching nonsense to get Kohan: Immortal Sovereigns working (not quite perfectly, but functionally) and I’m glad that I did. But immediately […]
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