This week’s Gamers With Jobs Conference Call has an interesting discussion about how Hasbro sells board games and the matter of complexity in design. It starts at around the 23 minute mark.
Entries from September 23rd, 2009
Selling Boardgames and Complexity
September 23rd, 2009 · Comments Off on Selling Boardgames and Complexity · Podcast
Tags:
Three Moves Ahead Episode 31 – The Majesty Show
September 22nd, 2009 · 13 Comments · Design, Podcast, Three Moves Ahead
Majesty 2 becomes the starting point for a talk about the pluses and minuses of surrendering control. Troy, Tom and Bruce talk about the origins of Majesty, other games with the detached czar motif and whether or not the game is repetitive. Listen as Bruce schools Tom on the subtleties of his new favorite game […]
Tags:
Not the First!
September 19th, 2009 · 6 Comments · Podcast
I knew that we couldn’t have been the first strategy focused podcast. I stumbled upon a podcast called Shift Queue – a great name – that focused on real time strategy gaming. It seems to be on hiatus, but looks to have been a very conventional show with news and then a round table discussion […]
Tags:
Pawns — A Guest Blog From Justin Fletcher
September 18th, 2009 · 6 Comments · Guest Blog, RTS
I haven’t done a guest blog in while, but when Justin Fletcher asked if I would host this essay of his, I couldn’t really say no. Justin is a former Computer Games Magazine colleague, a regular reader and a good writer. This essay was his contribution to this summer’s Gamers With Jobs call for writers […]
Tags:
March to Baghdad
September 16th, 2009 · 2 Comments · ProSim, Wargames
Go to Armchair General for a free wargame from ProSim based on the AATF engine.
Tags:
Tom Chick Mostly Loves Majesty 2
September 16th, 2009 · 1 Comment · Blogs, Review, RTS
Since this has become Majesty 2 week, I thought I should point you to my colleague’s review over at Fidgit. For some people, a near perfect copy is enough. For the most part, Majesty 2 is the same game as Majesty. Which is fine by me. The original game was a near work of genius […]
Tags: