As I said on the podcast devoted to this topic, my series on maps has generally been interested in a very few themes. How do maps express exploration and how do they represent the world they purport to show. On the first theme we have the very evocative Seven Cities of Gold and the more […]
Entries from June 11th, 2009
Over the Bridge and Through the Woods: Epilogue on Maps
June 11th, 2009 · 10 Comments · Feature:Map
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Rise of Nations (2003)
June 10th, 2009 · 10 Comments · Big Huge Games, Feature:Map, RTS
What this is about. I go back and forth about which early decade real time strategy game is better – 2002’s Age of Mythology or Rise of Nations. Released eight months apart, there was certainly time to love both, and I do. They are even superficially similar – resource hoarding, base building, age advancing pseudo-historical […]
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Three Moves Ahead Episode 16 — The Sims
June 9th, 2009 · 8 Comments · Electronic Arts, Podcast, Three Moves Ahead
Bruce shows up late, but we do get a full panel to talk about The Sims 3 and the franchise in general. Tom gets all artsy, Julian makes an odd comparison and Troy is a cheater. One of the four panelists hates The Sims, by the way. No prize for guessing who. And be sure […]
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Post E3 Impressions
June 7th, 2009 · 10 Comments · E3
While not as tiny as last year’s show, in no way was E3 a return to the old ways. There were few surprises, a lot of games that were already out or will be released in the next eight weeks, and a lot of polish. People don’t show “works in progress” as much as they […]
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Three Moves Ahead Episode 15 – E3 Special
June 4th, 2009 · 3 Comments · E3, Paradox, Podcast, Three Moves Ahead
Tom and I sit down with Johan Andersson of Paradox Interactive and Kim Soares of Nitro Studios to talk about Hearts of Iron 3, East India Company and what it’s like for a hardcore strategy publisher at the new E3. Please excuse the background noise. E3 is a noisy place and Paradox had no ceiling […]
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E3 2009 Early Impressions
June 3rd, 2009 · 14 Comments · E3
Since I still don’t know what the hell I am supposed to do to make the Crispy Gamer blog software work for me, I might as well post some early impressions here. Battlegoat’s George Geczy tells me that France has a bimonthly print magazine devoted to strategy gaming, a magazine that gave Supreme Ruler 2020 […]
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