Pacing matters. I’ve always known this, but it is even more firmly embedded in my mind as a truth after I compared a late beta of Demigod to the Western Front in WWI. Though I liked the game, there was no denying that the back and forth got a little tedious when dragged out for […]
Entries from April 17th, 2009
Cities XL Beta Starts
April 16th, 2009 · Comments Off on Cities XL Beta Starts · City Builder
If you missed City Life, you missed one of the most clever spins on the whole modern city builder design. Monte Cristo’s newest game, Cities XL, looks to do the same thing by adding more variable geography and climate. It is one of the few city builders on the horizon that really has me curious. […]
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Demigod’s Multiplayer Problems
April 16th, 2009 · 5 Comments · Gas Powered Games, Stardock
Stardock CEO Brad Wardell has done a video for IGN explaining how he plans on fixing the network issues that have made Demigod’s launch a lot less smooth than it should have been. [url=http://www.1up.com/do/newsStory?cId=3173758]In a comment to 1up’s Scott Sharkey[/url], Wardell says that the game, sold early by Gamestop, has also seen a lot of […]
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“An Animated Poster”
April 15th, 2009 · 5 Comments · Crispy Gamer, Gas Powered Games, Review
Crispy Gamer EIC John Keefer recommends Demigod, and he’s right. This is a game that deserves a wide audience and, if the number of hits I’ve gotten in the last few days from Google searches are any indication, Demigod just might get it.
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HPS Renaissance – No Sales Resistance
April 15th, 2009 · 3 Comments · HPS
It was the Turks that got me. I mean, how many wargames let you play 16th century Ottomans? Plus, HPS Studios promised over 100 scenarios, which is strictly true, I suppose, but many of those are variants on battles. Hypothetical scenarios based on relief columns showing up or just different orders of battle. The battles […]
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Three Moves Ahead: Episode 8 — Symmetry and Asymmetry
April 14th, 2009 · 14 Comments · Podcast, Three Moves Ahead
A full panel today as the experts ramble about symmetry and asymmetry in strategy game design. What do we even mean by an asymmetrical game? When is asymmetry just a cheat to hide poor game design? Listen as Julian Murdoch poses hypothetical questions, Tom Chick praise the King of Asymmetry, Troy Goodfellow challenges Tom’s logic […]
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