If, like me, you have been waiting anxiously for the new Civ 4: Colonization, you can sate your appetite for a while by reading Tom Chick’s game diary over at Fidgit.
Today’s lessons? You can name terrain features like rivers, just as in ye olde Conquest of the New World. And there are both burial grounds and ruins, which are – I surmise – two types of “goody huts”; the original Colonization only had one.
Games // Sep 16, 2008 at 10:25 pm
Wow, that looks impressive. I’ve never played such an immersive game, looking forward colonisation!
Gunner // Sep 17, 2008 at 9:40 am
Unless I’m mistaken, those signposts in the diary he used to name things look identical to the ones you could make in vanilla Civ 4.
Is there something you’ve found out about these beyond what the rest of us might know? As you said, it really would be awesome if the engine could actually assign names to terrain objects.
Troy // Sep 17, 2008 at 10:02 am
You are correct, Gunner. What I thought was feature naming is, in fact, just sign post stuff that Tom was doing.
Krupo // Sep 27, 2008 at 12:45 am
Signposts – reminds me of Simcity…. um 2000 or 4? I can’t recall which one brought it out first? Was it actually 4?