You can find a rare action game review of mine over at Gameshark. Space Force: Rogue Universe is an uninspired space trading/alien killing game from Dreamcatcher. It’s more average than bad – the very model of a C-grade game. And the story based campaign is actually not bad since it adds structure to what would […]
Entries from August 3rd, 2007
Training Camp
August 2nd, 2007 · 15 Comments · Design
I’m not sure we need a manifesto for tutorials and manuals, but Nayan Ramachandran has written one anyway. And it has some solid points to make about the place and purpose of these training tools in contemporary game design. (Spotted at Game, Set, Watch.) Ramachandran diagnoses the problem thusly: For the most part, people seem […]
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