Wargamer reports that John Tiller’s Campaign Atlanta is now available. One of the features is “The largest map yet featured in the ACW series. Over 100 miles in continuous length, that’s over 1,300 hexes north to south. More than 500,000 hexes in total!”
For those of you who thought my opinions didn’t matter…well, apparently you’re right. What the hell am I supposed to do with half a million hexes?
Chaim Krause // Apr 10, 2007 at 8:42 pm
I do have a vested interest in John Tiller’s games, but I am not speaking in any official capacity at the moment.
I have been very busy doing Stuff & Things (TM) and haven’t been keeping up on all of HPS’s releases. Your mention here of this is the first I have heard of it. I would say that the selling point of a half million hexes is the fact that it means greater variety for scenarios. When building scenarios, the scenario designer uses a section of the larger map. With a larger map, there are more interesting sub-maps that can be made from it. So it is all about giving the players more stuff to play with. Marketing would call this more bang for your buck. I just call it a bigger sandbox to play in. And *everybody* loves a bigger sandbox. :-)
Dave Long // Apr 10, 2007 at 11:38 pm
Heh… as long as there aren’t 250,000 chits to move on those 500,000 hexes, maybe it’ll be ok? :)
Jon Shafer // Apr 11, 2007 at 12:33 am
Haha, phew, that’s a lot of hexes. Though I figure if you’re going to go so far you might as well break the 1M mark just for show. :)
Rich Walker // Apr 24, 2007 at 2:59 pm
Yes, There is only one scenario that use the full map. All the rest are sub maps of the master map. But the editor will allow user to create their own scenario using the master map, the existing sub maps, or they can create their own sub map.