First let’s get this out of the way. Defcon has as much to do with the Wargames movie as Redneck Rampage does with Deliverance. It takes the look of the of big battle screen in the movie and has many homages to the film, but this is not a message game. In spite of all […]
Entries from October 13th, 2006
Medieval 2: Total War demo
October 10th, 2006 · Comments Off on Medieval 2: Total War demo · Uncategorized
The demo of one of the most highly anticipated strategy titles of the season is now available at the usual places. Fileplanet, Worthplaying, and probably a few other places before the day is out. My verdict? It’s very pretty, but the battle engine has always been pretty. And that’s what the demo is – a […]
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Developer Interview: Brad Wardell, Stardock
October 9th, 2006 · 1 Comment · Interview, Stardock
Yes, another interview with Stardock’s Brad Wardell. He’s a popular choice for an interview or a quote, primarily because of his accessibility. Stardock is the developer and publisher of the Galactic Civilizations games and there is an expansion for GalCiv 2 just around the corner. Wardell is also the loudest voice on his weekly podcast, […]
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Another Compilation Set gone wrong?
October 8th, 2006 · 3 Comments · Uncategorized
Computer Gaming World’s Ryan Scott is taking Sierra to task for its recent adventure game compilations. To summarize the sins: 1) The games aren’t XP compatible, 2) The packaging is unimpressive, 3) The compilations are far from complete, and 4) No special goodies beyond the games themselves. No “Making Of”; no interviews with Roberta Williams, […]
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Children of the Nile revisited
October 8th, 2006 · 1 Comment · Uncategorized
To gear up for Caesar IV (which I haven’t gotten yet), I reinstalled Tilted Mill’s last game, Children of the Nile. I do this from time to time for both review and remembrance because it is a good way to get a handle on a developer’s feeling for the material and to refresh your memory […]
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On Site Review: Civilization IV Warlords
October 7th, 2006 · 3 Comments · Uncategorized
Expansion packs for strategy games can be tough to evaluate. Most do little more than add a few new factions or units, maybe additional scenarios or maps. They, by definition, expand a core game – not reinvent it. Actually, the first expansion packs for the Civilization series, designed for Civ 2, were merely scenario packs, […]
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