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Entries from September 11th, 2006

Doomed. Again.

September 11th, 2006 · 1 Comment · Industry

Gamasutra has a couple of articles today about the state of PC Gaming. The first is an interview with Dell founder Michael Dell about how Dell sees the gaming business at the moment. He is understandably bullish about the future of gaming on the PC, referring to consoles as a “locked down” PC. So why […]

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Developer Interview: Slitherine/Firepower

September 11th, 2006 · 2 Comments · Interview, Slitherine

Commander – Europe At War will add yet another title to an already long list of World War II games. Firepower Games is doing the lead programming work with Slitherine adding their experience in development and publicity. Iain McNeil of Slitherine and John Persson from Firepower agreed to answer a few questions about the upcoming […]

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Halo RTS Shot Down

September 9th, 2006 · Comments Off on Halo RTS Shot Down · Uncategorized

The fan created Halo-based real time strategy game Halogen has been put to an end by Microsoft attorneys. In the words of the developers: The problem with using copyrighted intellectual property as a base for a fan project is that you’re very susceptible to legal action. We always figured that since Halogen was such a […]

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History of RTS Continued

September 8th, 2006 · Comments Off on History of RTS Continued · Uncategorized

The second part of Trent Polack’s history of Real Time Strategy is up. In it he once again echoes some of my thinking on the real time tactical games that don’t have base building or resource management, classifying them as an evolution of the RTS, but along a different path. I think the break is […]

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Civ Chronicles – Full Disclosure

September 7th, 2006 · 18 Comments · Uncategorized

The compilation pack is an odd marketing device. Aimed squarely at completists – people who simply must have every part of a beloved series – their success can be tough to gauge. I say this by way of the announcement of the new Civilization Chronicles Box Set. All of the Sid Meier Civs, tech trees […]

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Writing a wrong opinion

September 7th, 2006 · 1 Comment · Uncategorized

Jason Cross has a nice little piece on reviewers getting their opinions wrong. It can happen. An ill-informed opinion is worse than no opinion at all. (Like the infamous review of single player only Max Payne that took off points because the multiplayer was unsatisfying.) Not being a console gamer (for reasons of frugality, not […]

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