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Entries from March 13th, 2006

RTS Economics

March 13th, 2006 · Comments Off on RTS Economics · Uncategorized

Real time strategy games are mostly, at their heart, about economics. (I’m talking here about those RTS that require base-building and unit creation of some form – not one of the many other types of strategy games that just happen to move with the clock.) With these games, the prevailing paradigm has been the peasant […]

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Cuban Missile Crisis: The Aftermath Review

March 10th, 2006 · Comments Off on Cuban Missile Crisis: The Aftermath Review · Uncategorized

My first review for Strategy Zone Online is up. Cuban Missile Crisis: The Aftermath is a Cold War era RTS set in a world where Kennedy and Khrushchev didn’t reach a peaceful settlement of the 1962 crisis. I liked it a little better than most reviewers have. It’s not a recommendation – even at a […]

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What I’ve written for SZOnline/Xtreme Gamer/Gamesquad

March 10th, 2006 · Comments Off on What I’ve written for SZOnline/Xtreme Gamer/Gamesquad · StrZone/XtrGamer

Reviews Cuban Missile Crisis: The Aftermath Battle for Middle Earth II Company of Heroes Warhammer: Mark of Chaos Commander: Europe at War Galactic Assault: Prisoner of Power

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Railroad Tycoon Goes Home to Daddy?

March 8th, 2006 · Comments Off on Railroad Tycoon Goes Home to Daddy? · Uncategorized

Gamespot is reporting that a conference call with Take Two Interactive revealed that PopTop, the developer of Railroad Tycoon 2 and 3, Shattered Union, and Tropico has been folded into Firaxis, best known for Alpha Centauri, the 2004 Pirates! and, of course, Civilization III and IV. Given Take Two’s latest business woes, this is an […]

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Something old is someplace new

March 5th, 2006 · 1 Comment · Uncategorized

Do It Yourself Games seems to have gone quiet again, which means that one more venue for my ranting has gone kaput. This is not a great loss for me since I have this place to complain, as well as another location or two that will put up with me. The great loss, in my […]

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Developer Interview: Norb Timpko

March 1st, 2006 · 1 Comment · Civil War, Interview, Mad Minute

Last year’s Civil War Bull Run:Take Command 1861 was one of last year’s big surprises. A game that could have been just Bull Run: Total War was in fact a compelling and endlessly replayable masterpiece. I had some minor misgivings related to the low res graphics at the action level, but I was mostly impressed. […]

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