Brenda Brathwaite at the IGDA has noted that the new E3 rules may cramp the style of those game developers and publishers that like to dress up their dross with eye candy. (Hat tip: Utopian Hell.) “Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial […]
Entries from January 22nd, 2006
Medieval II: Total War
January 21st, 2006 · Comments Off on Medieval II: Total War · Uncategorized
Creative Assembly has announced a new real time battle game – a sequel to their immensely popular Medieval: Total War. Medieval II will have 21 factions, over 250 units, and an extended map to allow the player to do battle against the large American empires of the Aztecs and Inca. In an adaptation of the […]
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Developer Interview: Philippe Thibaut
January 20th, 2006 · Comments Off on Developer Interview: Philippe Thibaut · Interview
Philippe Thibaut is a French strategy game developer best known for his design of the board game Europa Universalis. He helped Paradox adapt that design to the PC, and therefore had a crucial role in Paradox’s first huge hit. He then began working on his own PC games, developing Pax Romana – a game full […]
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2006 in the strategy arena – a wishlist
January 18th, 2006 · 5 Comments · Uncategorized
2005 was a good year, and I have hopes for the upcoming year, as well. Corvus’s “Round Table” has asked for people to submit their wishes for the new year, and for their expected consequences. So here are my hopes for the strategy genre in 2006. My first hope is that there will be a […]
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AIAS Award Nominees
January 17th, 2006 · Comments Off on AIAS Award Nominees · Uncategorized
The Academy of Interactive Arts and Sciences has announced its nominees for this year’s Interactive Achievement Awards. Oddly not available on the organization’s own site, you’ll have to check Kotaku to get the whole deal for now. First thought that occurred to me was surprise that Call of Duty 2 was the only PC game […]
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The Art of the Designers’ Note
January 9th, 2006 · 14 Comments · Uncategorized
Though all of the praise for Civ IV is well-deserved, little of it is as merited as the kind words directed at Soren Johnson’s afterword in the manual. It is a beautiful little essay that gives some insight into the game design process, specifically how to adapt a classic game and make it better. Potential […]
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