With Christmas coming up, I am – sadly – finding few games that I want or need as a gift. Age of Empires III? Got it. Civ IV? Got it. Legion Arena? Got it. Blitzkrieg 2? Got it. Barbarian Invasion? Got it. Imperium? Not out yet. Rise of Legends? Not out yet. Rise and Fall? […]
Entries from November 29th, 2005
Stainless Steel Studios Stops
November 27th, 2005 · 1 Comment · Uncategorized
In what is a shocking piece of Thanksgiving news, strategy game developer Stainless Steel Studios is no more. There isn’t a lot of information on the whys and wherefores. Their main site is down so there is no official announcement or press release. The above linked forum suggests that the heavily promoted and very promising […]
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Developer Interview: Michael Akinde
November 21st, 2005 · 3 Comments · Ancients, Imperium, Interview
In the first of what I hope will be many interviews with independent strategy game developers, Michael Akinde agreed to answer some questions about Imperium: Rise of Rome, game design and the place of history in the game business. This interview was originally going to be the first thing published on my new domain, but […]
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Diplomacy sliding south
November 20th, 2005 · Comments Off on Diplomacy sliding south · Uncategorized
Paradox’s Diplomacy was released to initially positive reviews. Well, mostly positive. The scores tended to the mid-70 to 80 per cent range. A couple even hit the 90 range, including one from a veteran of the board game. The scores themselves don’t quite reflect the generally respectful tone that the board game conversion gets in […]
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A reply to my AI post
November 16th, 2005 · 3 Comments · Uncategorized
Now that Bruce Geryk has become a regular blogger as well as a regular reader of Portico, he has commented on a couple of my posts. Be sure to read his new post. It’s a reflection/reply to my recent thoughts on game AI in general and wargame AI in particular. He started chafing in the […]
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Artificial Whatsits
November 15th, 2005 · 7 Comments · Uncategorized
In a mostly grateful comment on my review of his Raging Tiger and Falklands War 1982, Curt Pangracs writes that I underrate the AI in those games when I refer to it as “lackluster”. A few days later, veteran wargame reviewer Jim Cobb writes an editorial on Combat Sim that accuses developers of not spending […]
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