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Modding Civ IV

September 23rd, 2005 by Troy Goodfellow · No Comments · Uncategorized

Shacknews has a note from Firaxis’ Barry Caudill and screenshots that reveal a little more about the world building tool that we will see in early 2006. Not only will the Python and XML scripting be wide open to Meier-wannabes, but the Civ IV SDK will be made available allowing for some pretty deep changes to the way the game plays, if you so desire.

The world builder screenshots look pretty straightforward, but they always do. I’ve always had little patience for my own creativity. Despite my rational nature, I don’t usually create in the logical mode that true mod-making demands. But the news that I can introduce new civilizations to the game through the editor is great, so I expect to have my Canadians up and running the world sometime in February. (I haven’t chosen the leaders yet…maybe Trudeau and Macdonald. Maybe King.)

Anyway, the delayed release of the mod kit is frustrating for many Civ-heads, but at least we are getting some news about it.

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