Christian Game Developers will be holding a conference in Portland, Oregon at the end of the month. Their “three-fold mission” includes the usual exchange on game development and making contacts with developers with similar interests as well as the not-quite typical prayer session for the industry at large. Given the secular nature of popular entertainment […]
Entries from June 11th, 2005
Caesar IV?
June 9th, 2005 · Comments Off on Caesar IV? · Uncategorized
I spent a good part of the winter obsessing over Tilted Mill’s Children of the Nile. It was the perfect little city builder, and coming from some former Impressions developers, was everything I expected and more. Most of the critical responce was more tepid than my own, but the game seemed to be received well […]
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Even more ancients
June 9th, 2005 · Comments Off on Even more ancients · Uncategorized
Where the market was once starved for game with a sword and sandals theme, there is now a glut of projects in development or on the way. Longbow Digital Arts, a small Canadian gaming house heretofore focused on small arcade games including the excellent Breakout clone DX-Ball 2, has announced that it is making an […]
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Carnival of Gamers II
June 9th, 2005 · Comments Off on Carnival of Gamers II · Uncategorized
The second edition of the Carnival of Gamers is now up at Mile Zero. Read some of what the gaming blogosphere has to offer.
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I think I’ve heard this before
June 8th, 2005 · 1 Comment · Uncategorized
A couple of days ago I read this informative little interview with Firaxis’s Barry Caudill over at Computer and Video Games. The by-line is “staff”, which should have set some alarm bells ringing. But the interview intro said “…we managed to catch a word with Barry Caudill, senior producer on the title, to catch up […]
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Diplomacy beta test
June 6th, 2005 · Comments Off on Diplomacy beta test · Uncategorized
Paradox has opened applications to beta test their computer translation of Diplomacy. I am curious as to how they are going to make it work. The initial placeholder artwork in progress is pretty awful – at least I hope it is placeholder art. I am certainly anxious enough to consider applying myself, but, to maintain […]
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