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Entries Tagged as 'Electronic Arts'

Command and Conquer 4

July 8th, 2009 · 2 Comments · Electronic Arts

Not official yet, but an announcement is on the way. This is why people have to use their Twitter with caution.

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Sims 3 and Religion: The Answer that Isn’t

June 23rd, 2009 · 43 Comments · Electronic Arts, Maxis, Religion

Give Tom Chick credit. He’s not afraid to ask the obvious question that puts people on the spot. Okay, well let me ask you about another tricky issue. Something that I think is conspicuously absent from The Sims is something very important in many people’s day-to-day lives. That’s religion. How come the Sims has never […]

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The Return of SimEarth

June 22nd, 2009 · 8 Comments · Consoles, Electronic Arts, Maxis

I’ve always described SimEarth as a better text book than game – if you took the time to understand how everything fit together, you could learn a lot about evolution, photosynthesis, the greenhouse effect, etc. As a game, there were just too many things to juggle. Now you can download the TurboGrafX 16 CD-ROM version […]

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Three Moves Ahead Episode 16 — The Sims

June 9th, 2009 · 8 Comments · Electronic Arts, Podcast, Three Moves Ahead

Bruce shows up late, but we do get a full panel to talk about The Sims 3 and the franchise in general. Tom gets all artsy, Julian makes an odd comparison and Troy is a cheater. One of the four panelists hates The Sims, by the way. No prize for guessing who. And be sure […]

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Battleforge now free

May 26th, 2009 · Comments Off on Battleforge now free · Electronic Arts

This can’t be a good sign for the not-too-bad CCG/RTS from EA.

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Will Wright Leaves EA, retires from AAA game design?

April 8th, 2009 · 4 Comments · Electronic Arts, Maxis

Stephen Totilo is reporting that game god Will Wright is leaving EA to focus on his other hobbies. Will Wright, famous designer of “Sim City,” “The Sims,” and “Spore” is leaving Electronic Arts, his publisher announced today. Wright will be running the Stupid Fun Club, an organization he started in 2001 with EA and had […]

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