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Entries from May 19th, 2011

Three Moves Ahead Episode 117 – Patchwork

May 19th, 2011 · 10 Comments · Podcast, Three Moves Ahead

Elemental and Civilization V come in for a follow-up appointment with Julian, Troy, and Rob. Have the major changes that have been patched into these games translated into major improvements for the player? How much post-release support should players reasonably expect, and what can developers accomplish with it? What flawed games have become great with […]

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Who are you? What do you want? Why are you here?

May 17th, 2011 · 9 Comments · Design

In a recent Three Moves Ahead, I hailed the ability of Revolution Under Siege to make me feel, as a Communist commander, that my decisions did have the future of the Revolution at stake. It really isn’t a role playing game or a true strategy game; it’s a wargame that is about supply lines and […]

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Three Moves Ahead Episode 116 – Creeps and Towers

May 12th, 2011 · 12 Comments · Podcast, Three Moves Ahead

Here come the creeps, led by Rob and Rock, Paper, Shotgun’s Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender Sanctum and tower attacker Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? […]

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The German National Character

May 8th, 2011 · 15 Comments · Feature:Nations, History

What this is about, including full list. What most gamers know about German history fits into a spasm of madness between 1933 and 1945. Though it goes too far to call this decade-plus a fluke (Nazism and the revanchism it embraced had a strong cultural and historical background, not unique to Germany), the horrible excesses […]

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Three Moves Ahead Episode 115 – Bolshy Balderdash

May 5th, 2011 · 19 Comments · Podcast, Three Moves Ahead

Rob is pleasantly surprised by Revolution Under Siege and rounds up Troy Goodfellow and Broken Toys‘ Scott Jennings to talk about it. What is the context for a Russian Revolution game, and how does Revolution Under Siege communicate that? Is the AGE system a good one for this kind of game, and why is it […]

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